Disagreement does not exclude civil conversation.
Then I stand corrected.

A difference in DM and player expectations is often the source of significant game problems.
The story we've been given starts at the castle, but the story in game starts much earlier. Did the PC's immediately head off to this ice castle, or did they do some research beforehand? If the players are expecting to just be pointed towards the battle, but the DM is expecting them to research the enemy, then reconnoiter and gather intel, then this situation seems pretty likely.
The best advice so far on this thread, IMO, is a calm discussion between players and DM as to the game expectations - get the social contract out in the open so everyone has the same expectations of the game. That may mean the DM adjusting his game to be geared for combat-happy characters, the players adjusting their characters for a better balance between combat, investigation and interaction abilities, or a conclusion that the game the players want to play is not the game the DM wants to run so the DM needs new players and the players need a new DM.
Nothing beyond, some side quests where we got introduced to the mephit and its Icy Skeletons and a hunter's ghost who complained about the mephit and its master killing its pray. That and some mention of some fire cult a some days travel away (probable allies for later plot use).
On the not important note, there were groups who were headed to the town we came from (again probable allies).
Some priest of the god of murder, that we captured and took back to town.
hmm somethign like this:
- side quest, introduction to the mephit and the Icy Skeles.
- Heading out to find the source of the mephit.
- 4 days out captured and returned the aforementioned priest (random encounter, as far as I know).
- We headed out again, bumped into the ghost, he showed us the way to the castle.
- We entered the castle trough a sewer grating, killed an Ogre cook, melted the ceiling climbed up and happened onto the NPCs down a hall.
- We only found out about the castle when we got there.
Our characters didn't really have skill points to spare on cross-class skills.
To me it felt like he was leading us to the fight. But in the end he might have wanted us to just listen and leave.
New DM and new players are luxury items around here.
Yea I see what your saying and I agree, there might or might not be talks about this. The DM is a bit sensitive about criticism, if not that he blatantly ignores it out right (but that is a different matter that can't be helped).
Thnx for the feedback.
Last edited: