We just hit level 12 in the campaign I'm currently playing in, and I'm having trouble deciding on a good feat for my character. I'm playing a binder, but one who pretends to be a wizard and is extremely paranoid about being found out for what he really is. He didn't exactly get a very warm reception when he first started soul binding, and his experiences since then haven't generally gone much better.
At any rate, I've invested pretty heavily in this ruse, sinking three feats and quite a hefty amount of skill points into it. As a result, I don't have much in the way of prereqs in place to qualify for any particularly flashy feats at this point. Furthermore, since this campaign is expected to end around level 15, I feel like it would be something of a waste to take something that might set me up for a good feat down the road but gives only a minor benefit at this point in time. If possible, I'd like something that opens up some nifty, entirely new trick, but failing that I suppose I can settle for the old standby of crunchy numerical boosts to what I do most often.
All WotC content is permitted, including online material and Dragon magazine, and third-party material may be permitted if I run it by the DM first. Also, the DM is generally pretty accomodating about houseruling to adapt things that don't technically work by RAW, so if there's a good feat meant for another class that could be easily tweaked for use by a binder it'd be worth at least mentioning.
My feats right now are:
As far as my style of play, I tend to bind Karsus a lot, as you might expect. My UMD is high enough that I don't need him for wands, but I do have a couple staffs he helps with, and the detect magic also helps a lot with selling the wizard role. My other vestige slot has lately been filled with Zceryll quite a lot due to the sheer versatility of her summoning (to say nothing of the several other very nice abilities she offers), but I also rather like Haures and Astaroth Unjustly Fallen, and plan to start binding them more regularly as well now that I have another slot available. I've also been thinking about binding Focalor more often, since I keep finding myself wishing I just had a decent fallback option I can just spam while my big abilities are cooling down and none of my wands or scrolls are suitable for the circumstances. For less combat-focused purposes, I tend to lean toward the combination of Dantalion + Naberius if general social stuff is the main item on the agenda, or Astaroth (the Dragon magazine one) with either Malphas or the other Astaroth if we're looking for intel. My pact augmentations mainly tend to go toward initiative, though I usually try to spare one for saves as well.
Outside of vestiges, I have a bunch of wands and scrolls, as well as a couple staffs. So if there would happen to be any feats relevant to working with those sorts of things, that would also be appealing.
What do you suggest?
At any rate, I've invested pretty heavily in this ruse, sinking three feats and quite a hefty amount of skill points into it. As a result, I don't have much in the way of prereqs in place to qualify for any particularly flashy feats at this point. Furthermore, since this campaign is expected to end around level 15, I feel like it would be something of a waste to take something that might set me up for a good feat down the road but gives only a minor benefit at this point in time. If possible, I'd like something that opens up some nifty, entirely new trick, but failing that I suppose I can settle for the old standby of crunchy numerical boosts to what I do most often.
All WotC content is permitted, including online material and Dragon magazine, and third-party material may be permitted if I run it by the DM first. Also, the DM is generally pretty accomodating about houseruling to adapt things that don't technically work by RAW, so if there's a good feat meant for another class that could be easily tweaked for use by a binder it'd be worth at least mentioning.
My feats right now are:
- A homebrew feat I worked out with the DM to get UMD and Spellcraft as class skills. Even with Karsus for wand and staff use, I really wanted to be able to use scrolls as well, and of course a wizard has to have Spellcraft.
- Improved Binding
- Quick Draw. The DM ruled I could use this to pull out a wand or scroll as a free action as well as put wands away, letting me pass off item-based spells as actual spellcasting if I pull off a Sleight of Hand check. Yes, I maxed out Sleight of Hand cross-class for this.
- Ignore Special Requirements (my first binder bonus feat)
- Magical Aptitude. I needed a little boost to be able to UMD scrolls as reliably as I wanted, and I figured the extra +2 to Spellcraft would be nice given how thin my skill points are spread with this concept.
- Expel Vestige
- Sudden Ability Focus (my second binder bonus feat; nothing really stuck out to me at the time when I was picking this, so I figured I'd go with something nice and versatile)
As far as my style of play, I tend to bind Karsus a lot, as you might expect. My UMD is high enough that I don't need him for wands, but I do have a couple staffs he helps with, and the detect magic also helps a lot with selling the wizard role. My other vestige slot has lately been filled with Zceryll quite a lot due to the sheer versatility of her summoning (to say nothing of the several other very nice abilities she offers), but I also rather like Haures and Astaroth Unjustly Fallen, and plan to start binding them more regularly as well now that I have another slot available. I've also been thinking about binding Focalor more often, since I keep finding myself wishing I just had a decent fallback option I can just spam while my big abilities are cooling down and none of my wands or scrolls are suitable for the circumstances. For less combat-focused purposes, I tend to lean toward the combination of Dantalion + Naberius if general social stuff is the main item on the agenda, or Astaroth (the Dragon magazine one) with either Malphas or the other Astaroth if we're looking for intel. My pact augmentations mainly tend to go toward initiative, though I usually try to spare one for saves as well.
Outside of vestiges, I have a bunch of wands and scrolls, as well as a couple staffs. So if there would happen to be any feats relevant to working with those sorts of things, that would also be appealing.
What do you suggest?