GX.Sigma
Adventurer
I suppose that's why there's an emphasis on fighting it in its lair.does WotC really expect monsters to flee? Because this dragon would be pretty much unstoppable when flying away.
I suppose that's why there's an emphasis on fighting it in its lair.does WotC really expect monsters to flee? Because this dragon would be pretty much unstoppable when flying away.
I suppose that's why there's an emphasis on fighting it in its lair.
I always found trigger actions difficult to use, I always kept forgetting it when the trigger came up and than remember it only after the player turn ended, I much prefer the current mechanic.
Warder
MarkB said:The Legendary Actions concept is good, and like others I prefer it to triggered actions. It's not hard to manage when you're controlling just one creature.
I really wonder how WotC expects monsters to behave. Do they fight to the death like good "mobs"? Sure, the personality entry says that they do not (duh), but does WotC really expect monsters to flee? Because this dragon would be pretty much unstoppable when flying away.
Yet from all I see about 5Es design it doesn't look like WotC intends monsters to behave that way.
It also robs the dragon of the strategic power of responsiveness. It's entirely different to be able to use a tail swipe right after that mage hit me with a spell to get rid of him with using a tail swipe when it's my turn again.A thought about the action economy. We are okay with a creature getting multiple actions during its turn. For example, no one objects to the fact that the dragon can claw, claw, bite on it's turn.
However, we don't really have a mechanism (other than readying actions) to spread actions across the round. For example, let's say that even though there's a single dragon, there are three dragon-Initiatives (DI). Each DI rolls initiative separately, so the dragon rolls 8, 17, 19. On each initiative, the dragon can take one action. On 8, claw. On 17, a bite. On 19, the last claw.
From a perspective of the entire round, the two situations are pretty similar. In both situations, the dragon goes claw,claw,bite. But interleaving the dragon's actions with the PCs makes for a better and more dynamic fight.
However, we don't really have a mechanism (other than readying actions) to spread actions across the round. For example, let's say that even though there's a single dragon, there are three dragon-Initiatives (DI). Each DI rolls initiative separately, so the dragon rolls 8, 17, 19. On each initiative, the dragon can take one action. On 8, claw. On 17, a bite. On 19, the last claw.
Would it be easy to stop a dragon to flee within the context of the game world (system aside) or was it easy to stop them in any past editions?