Ahnehnois
First Post
...but not those who desire meaningful character build decisions (including, but not remotely limited to the charop crowd).However, if a game functions such that character build decisions do not trump character play decisions for efficacy, I think it can still satisfy those who desire system mastery and those who desire balance.
The experience of playing a magic-heavy party, running into a golem, and feeling worthless is part of the game. The experience of playing a bunch of rogues and being able to sneak up on and kill most non-elite opponents easily is part of the game. The experience of playing a bard, believing for all the world that it would be as useful as the barbarian and seeing that it just wasn't is part of the game. I don't see any of those outcomes as being broken, and I think it's important to offer those kinds of options for players.
I'm just not clear on what your bar for successful genre emulation is, or what a game that met it would look like.So there needs to be something better at it for me to say it didn't succeed? I don't think that makes sense.