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Here I have to explain myself, I wanted to word it in a different manner, but that would have been too long imo, so I opted for that sentence (something like: "I know that you know the answer, but your still gonna have to write down the whole equation process so I can see that you did not just copy the answer from Timmy."-teacher)
I've never dealt with anything like that, so it kinda comes of as ludicrous.
Main comment: The "9s-at-level-1 build" thing, could I get a link to this (only if its not part of THE pun-pun)?
It's an Elven Wizard with the Domain Wizard variant, Alacritous Cognition, and Versatile Spellcaster. It can bounce the bonus slots all the way to 9s.
Oh and Diplomancer (not necessarily a diplomancer, but a descent roll on a rushed diplo-check) wins over wizard, dat static target DC... "hey wanna be my friend?" *roll* or *take 10 "Sure you seem like a nice guy". :D
To borrow a saying from Exalted, Join Battle trumps Join Debate, and the wizard goes first. Especially if they have a particularly well-worded contingency or Craft Contingent Spell.

Or, of course, the Wizard is a PC and is thus immune to diplomacy.
 

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First, Contingency is tough to cast at L1.

Second, you need to specify the conditions for that contingency – “If complicated or convoluted conditions are prescribed, the whole spell combination (contingency and the companion magic) may fail when called on.” It would be pretty simple to discharge a contingency that’s set to go off whenever you are attacked, or some similar phrasing. One kobold tosses a rock at you – bang, you get a standard action. Now what? Your sole contingency is discharged, unless you want to stop for 10 minutes and cast it again, assuming you have a second one prepared.

If you were willing to read my posts, rather than disagree with anything I say because I say it, then you'd know Alacritous Cognition is my preferred way of qualifying.

I assume the reference is to Alacritous Cogitation, although you consistently say “Cognition”. If I accept this as sufficient, then I must also accept Druids and Clerics meet the “spontaneous caster” requirement. I believe Nezkrul’s interpretation that this refers to the class feature of a caster whose spells are cast spontaneously by default to be the better interpretation, despite the fact one can argue for either.

Again, you're stating things that have no relevance to the argument. The wizard is capable of casting second level spells, and therefore it learns second level spells. If you'd prefer it, one could spend WBL to scribe pointless spells, but that's unnecessary by even the most basic understanding of the rules.

How does capacity to cast 2nd level spells equal learning second level spells? For domain wizard, there is a case that “as soon as she becomes able to cast it” somehow causes the spell to appear in the spellbook in the split second Versatile Spellcaster (arguably) permits it to be cast, but there’s the chicken and egg of whether the character can trade in two first level spell slots to cast a second level he knows prior to knowing a second level spell slot. He has to met the requirements to trade in the spell slots first, and he needs to trade in the spell slots to be capable of casting a second level spell. At
in the other thread
, this is detailed thoroughly.

Okay. My opinion? You're wasting your time.

This discussion has a lot of confusion between "opinion" and "fact". I credit you with selecting opinion when this is probably more arguable as a "fact" than most things called out as "fact" in the discussion to date.

Sadly, I see you may need to invest in Improved Iron Will...

3.5e has many thousands of options. Most of these were added in supplements, written by designers who didn't have time to sort out exactly what the consequences were of every possible combination - indeed, often by designers who simply didn't know about many of the other options. Remember, a lot of the edition was created by freelancers, and several projects were running in parallel.

So it should be no surprise that there are broken combinations out there. And those options are, of course, much more common if you simply read the text as it sits, interpret everything in the most 'generous' manner possible, and allow everything in. (I've put the quote-marks around 'generous' because it has been my experience that most so-called 'optimisers' actually go beyond merely generous interpretations of the rules and outright ignore anything they don't like.)

As you say, generous interpretation is typically the manner in which these combinations are presented. The need to interpret is also, in my view, a fact. Which interpretation is most appropriate is definitely back in "opinion" territory.

As I understand it, Cyclone_Joker's approach was to cast contingency - "when I roll initiative or am surprised, cast celerity". This gives him a standard action right away. After which, he is no longer flat-footed (having acted in combat), and so can use Immediate actions - and so he can trigger his Third Eye: Clarity to remove the dazed condition.

I buy the Contingency argument. He now gets his standard action (once, and he needs to be 12th level for the combo to work). However, note that the spell reads as follows:

This spell works like lesser celerity, except that you pull even more time into the present.
When you cast this spell, you can immediately take a standard action, as if you had readied an action.
You can even interrupt another creature's turn when you cast this spell.
However, after you take the standard action granted by this spell, you are dazed until the end of your next turn.

You can take a standard action immediately. You don't get to take an immediate, swift or any other action before taking the standard action. You must take the standard action immediately. Once you take it, you are dazed. A dazed creature can take no actions, so you can't take the immediate action required to trigger the third eye. Now, being a nice guy, I would allow you to shift that standard action down to a move, swift or immediate action, but that replaces your standard action, so you can trigger the Eye as your one standard action - but that rather defeats the purpose of the contingency, does it not?

Here he's using Alacritous Cogitation to give him the ability to "You can leave a prepared spell slot open to spontaneously cast a spell." (There is at least one other feat/alternate class feature/something that allows the Wizard to spontaneously cast some spells, or else I'd point out that Versatile Spellcaster requires the ability to spontaneously cast spells.)

Here again we get to interpretation, in this instance of the prerequisite for Versatile Spellcasting. Can it be taken by clerics and druids, who can spontaneously cast certain spells, or must one have the spontaneous spellcasting ability for all spells of the class as a class feature? I favour the latter interpretation, which leaves wizards out entirely. If VS otherwise allowed L1 characters to cast L9 spells, that would be one more reason to believe that the class feature overall was the intent of the designer.

BTW, if one can trade in a domain slot of the domain wizard, could every cleric not use the same chain to spontaneously manifest any spell on their list? They also get domain slots, and they cast Cure spells spontaneously from L1. He's got one L2 slot from trading in two L1 slots, and a second from his domain slot, the same as the domain wizard.

Back to the words. "You can use two spell slots of the same level to cast a spell you know that is one level higher." If I accept that the L1 wizard can trade in his two L1 slots to cast a L2 spell, it ends there. He can cast the spell. He does not gain a L2 slot. If he is capable of casting L2 spells, it is solely for that brief instant that he gets a domain slot and a bonus elven generalist slot (and hey, his bonus slots for high INT too). Once he casts the spell, done, he is no longer capable of casting a L2 spell and the bonus slots fade away. They exist only while he casts another spell, so they are not good for anything.

The argument here is that this feat allows the caster to cast a single 2nd level spell. Since he can now cast 2nd level spells, his two 'specialisation' abilities (Elven Generalist and Domain Specialist) each give him one 2nd level spell slot. The character can then combine those two to give a single 3rd level spell, so now he can cast 3rd level spells, so his two specialisation abilities each give him one 3rd level spell slot. And so on.

Since the L2 slots can be gained only by combining 2 L1 slots to cast a L2 spell, he actually has to cast it. Once he does, no more L2 bonus slots as he's no longer capable of casting L2 spells. Just like dropping to an 11 INT prevents casting L2 spells.

Put bluntly, I don't even consider that interpretation worth addressing. It was clearly not the intent of the designers that 1st level casters should have access to 9th level spells. It's also pretty clear that Elven Generalist and Domain Specialist should be either/or abilities - each removes the ability to specialise; they just use slightly different wording to do it. Versatile Spellcaster clearly wasn't intended to be a "rinse and repeat" ability. And it's also a huge stretch to allow the caster to claim the 'knowledge' class feature from Domain Specialist before applying VS and then claiming the 'extra slot' feature after doing so - without which the whole edifice falls down.

Again, agreed. But this does require intuiting designer intent. I don't see any other reasonable intent to intuit, but CJ apparently does.

One more thing: I noted a few paragraphs above that CJ has a "a habit of revealing his 'arguments' in a very piecemeal fashion". On the thread in question, he was repeatedly asked to provide a complete build of his super-wizard, and repeatedly provided only a partial build, adding bits as his arguments were rebutted. I would strongly suggest not engaging in that sort of argument - it's just bad for stress levels, it's bad for the board, and it doesn't serve any good purpose. When faced with an argument of that sort, demand complete builds, full citations of books and page numbers, and any relevant errata. And if they're not supplied, treat it as the unsupported argument it is. Trust me, you'll feel better as a result.

Agreed - but here come those will saves again. Still no '20'! As for spell load, no matter how often you may change it, if you are entering an unknown situation, you need to choose your spells. That's what you have for the day (including any potential spontaneous spells, slots left open with Uncanny Forethought, etc.).
 

I buy the Contingency argument. He now gets his standard action (once, and he needs to be 12th level for the combo to work). However, note that the spell reads as follows:

You can take a standard action immediately. You don't get to take an immediate, swift or any other action before taking the standard action. You must take the standard action immediately. Once you take it, you are dazed. A dazed creature can take no actions, so you can't take the immediate action required to trigger the third eye.

Good point. I checked "Third Eye: Clarity" this morning, and it did say you could use it to negate an incoming spell or effect that caused you to become dazed, but because celerity states you don't become dazed until after it completes, that doesn't apply here.

Here again we get to interpretation, in this instance of the prerequisite for Versatile Spellcasting. Can it be taken by clerics and druids, who can spontaneously cast certain spells, or must one have the spontaneous spellcasting ability for all spells of the class as a class feature? I favour the latter interpretation...

In this case, I favour the former, since it does specify the ability to spontaneously cast spells, rather than requiring a class feature to that effect. That said (and here we're definitely into what I'd rule, rather than anything in the rules), I would also rule that if there were any limitations on which spells the character could spontaneously cast they would also apply to the new slot - so the Cleric could sacrifice two 1st level slots for a cure moderate wounds but not for a bull's strength.

BTW, if one can trade in a domain slot of the domain wizard, could every cleric not use the same chain to spontaneously manifest any spell on their list?

Again, since the feat doesn't put a limit on which slots can be traded, I see no reason why not. In fact, technically a multiclass spellcaster should be able to trade two slots from different classes into a single higher-level spell. (But, again, I would apply the same limitations on the slot-trading as would apply to the spontaneous spellcasting itself - so since the Cleric can't trade domain slots, I wouldn't let him do so with this feat - again, my ruling.)

(Of course, there are two other caveats I should note: the first is that I generally wouldn't allow that feat in my game anyway, since I usually play close to Core Rules only. But even in a campaign where we did allow it, I wouldn't allow the use being described - where the Wizard trades two highest-level slots to get early access to the next level up. I don't believe that was the intention of the designers. But, again, my rulings.)

Back to the words. "You can use two spell slots of the same level to cast a spell you know that is one level higher." If I accept that the L1 wizard can trade in his two L1 slots to cast a L2 spell, it ends there. He can cast the spell. He does not gain a L2 slot. If he is capable of casting L2 spells, it is solely for that brief instant that he gets a domain slot and a bonus elven generalist slot (and hey, his bonus slots for high INT too). Once he casts the spell, done, he is no longer capable of casting a L2 spell and the bonus slots fade away. They exist only while he casts another spell, so they are not good for anything.

Sure, I agree. I was merely laying out the argument as I think it was being presented.
 
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In this case, I favour the former, since it does specify the ability to spontaneously cast spells, rather than requiring a class feature to that effect. That said (and here we're definitely into what I'd rule, rather than anything in the rules), I would also rule that if there were any limitations on which spells the character could spontaneously cast they would also apply to the new slot - so the Cleric could sacrifice two 1st level slots for a cure moderate wounds but not for a bull's strength.

That is also a reasonable ruling. "Ability to spontaneously cast spells" is the problematic undefined phrase, and cries out for clarifying errata. I do not believe this book (like many late 3.5 offerings) has official errata. Had 3.5 continued a few more years, maybe someone would have gotten around to addressing such issues.

Again, since the feat doesn't put a limit on which slots can be traded, I see no reason why not. In fact, technically a multiclass spellcaster should be able to trade two slots from different classes into a single higher-level spell. (But, again, I would apply the same limitations on the slot-trading as would apply to the spontaneous spellcasting itself - so since the Cleric can't trade domain slots, I wouldn't let him do so with this feat - again, my ruling.)

Lots of ruling options exist. If you use one cleric and one wizard slot, then would the result have to be a spell available to both wizards and clerics at the appropriate level? Ruling that only fully spontaneous slots (slots which may be filled with any spell the caster knows) may be traded would seem reasonable. Uncanny Forethought slots might be tradable, but you need a full round action if the spell traded for is not one held under Spell Mastery. I think many of these go from Rule to Ruling, as you note.

(Of course, there are two other caveats I should note: the first is that I generally wouldn't allow that feat in my game anyway, since I usually play close to Core Rules only. But even in a campaign where we did allow it, I wouldn't allow the use being described - where the Wizard trades two highest-level slots to get early access to the next level up. I don't believe that was the intention of the designers. But, again, my rulings.)

I believe it is appropriate to rule that the caster does not know any spell of the next level up as he cannot cast such spells.
 

Hmm,

Reading feat text (not necessarily the correct text, and here the details matter):

http://dndtools.eu/feats/complete-mage--58/alacritous-cogitation--55/

If you leave an arcane spell slot open when preparing spells, you can use that open slot to cast any arcane spell you know of the same level or lower. Casting the spell requires a full-round action. You can use this feat only once per day, regardless of the number of slots you leave open.

http://dndtools.eu/feats/races-of-the-dragon--83/versatile-spellcaster--3057/

You can use two spell slots of the same level to cast a spell you know that is one level higher. For example, a sorcerer with this feat can expend two 2nd-level spell slots to cast any 3rd-level spell he knows.

Is the use of Alacritous Cognition restricted to slot which was left open when preparing spells? As written, a slot obtained outside of preparation would not be applicable to use for Alacritous Cognition.

Does Versatile Spellcaster grant new slots? That doesn't seem to be the case. Two lower level slots are used to cast a spell one level higher. As written, no higher level slot is actually granted.

Thx!

TomB
 


First, Contingency is tough to cast at L1.
...We are talking about a build that has 9s, you know. Last I checked, Contingency doesn't take up an Epic slot.
Second, you need to specify the conditions for that contingency – “If complicated or convoluted conditions are prescribed, the whole spell combination (contingency and the companion magic) may fail when called on.”
And unless "complicated or convoluted" was precisely defined, it's meaningless.
It would be pretty simple to discharge a contingency that’s set to go off whenever you are attacked, or some similar phrasing. One kobold tosses a rock at you – bang, you get a standard action. Now what? Your sole contingency is discharged, unless you want to stop for 10 minutes and cast it again, assuming you have a second one prepared.
Sure. You always leave slots open, and I don't leave home without at least one Rope Trick prepared.
I assume the reference is to Alacritous Cogitation, although you consistently say “Cognition”.
You're right, I apologize. IT's a stupid habit I picked up I don't know the hell where.
If I accept this as sufficient, then I must also accept Druids and Clerics meet the “spontaneous caster” requirement.
Yep. They're spontaneous casters.
I believe Nezkrul’s interpretation that this refers to the class feature of a caster whose spells are cast spontaneously by default to be the better interpretation, despite the fact one can argue for either.
Except his "interpretation" isn't actually one. It's fiat.
How does capacity to cast 2nd level spells equal learning second level spells? For domain wizard, there is a case that “as soon as she becomes able to cast it” somehow causes the spell to appear in the spellbook in the split second Versatile Spellcaster (arguably) permits it to be cast, but there’s the chicken and egg of whether the character can trade in two first level spell slots to cast a second level he knows prior to knowing a second level spell slot.
Not really. He could cast second level spellss, therefore he knows it. The language is actually quite clear for such a stupid ability.
He has to met the requirements to trade in the spell slots first, and he needs to trade in the spell slots to be capable of casting a second level spell. At , this is detailed thoroughly.
Sure. You're still wrong for reasons already outlined. But if it really would make you feel better, I could add Heighten Spell to the build.
As you say, generous interpretation is typically the manner in which these combinations are presented. The need to interpret is also, in my view, a fact. Which interpretation is most appropriate is definitely back in "opinion" territory.
It's a good thing this build relies on no "interpretation," just what the text says.
I buy the Contingency argument. He now gets his standard action (once, and he needs to be 12th level for the combo to work). However, note that the spell reads as follows:
You can take a standard action immediately. You don't get to take an immediate, swift or any other action before taking the standard action. You must take the standard action immediately. Once you take it, you are dazed. A dazed creature can take no actions, so you can't take the immediate action required to trigger the third eye. Now, being a nice guy, I would allow you to shift that standard action down to a move, swift or immediate action, but that replaces your standard action, so you can trigger the Eye as your one standard action - but that rather defeats the purpose of the contingency, does it not?
You need to reread your MiC.
Here again we get to interpretation, in this instance of the prerequisite for Versatile Spellcasting. Can it be taken by clerics and druids, who can spontaneously cast certain spells, or must one have the spontaneous spellcasting ability for all spells of the class as a class feature? I favour the latter interpretation, which leaves wizards out entirely.
Okay, you're free to do so. You're also wrong
If VS otherwise allowed L1 characters to cast L9 spells, that would be one more reason to believe that the class feature overall was the intent of the designer.
Cool. There's nothing in the text that even suggests that, though.
BTW, if one can trade in a domain slot of the domain wizard, could every cleric not use the same chain to spontaneously manifest any spell on their list? They also get domain slots, and they cast Cure spells spontaneously from L1. He's got one L2 slot from trading in two L1 slots, and a second from his domain slot, the same as the domain wizard.
Yes and no. They get domain slots, but they don't get the bonus slots to perpetuate the loop.

Also, heighten shenanigans are easier.
Back to the words. "You can use two spell slots of the same level to cast a spell you know that is one level higher." If I accept that the L1 wizard can trade in his two L1 slots to cast a L2 spell, it ends there. He can cast the spell. He does not gain a L2 slot. If he is capable of casting L2 spells, it is solely for that brief instant that he gets a domain slot and a bonus elven generalist slot (and hey, his bonus slots for high INT too). Once he casts the spell, done, he is no longer capable of casting a L2 spell and the bonus slots fade away. They exist only while he casts another spell, so they are not good for anything.
You're also, yet again, blatantly wrong. Even if we were to accept that the slots only first appear when you cast them, the second you get both slots they sustain themselves.

If you want to take this into houserule territory, that's cool, but please be honest and call it what it is.
Since the L2 slots can be gained only by combining 2 L1 slots to cast a L2 spell, he actually has to cast it. Once he does, no more L2 bonus slots as he's no longer capable of casting L2 spells. Just like dropping to an 11 INT prevents casting L2 spells.
Except his bonus slots don't disappear.
Agreed - but here come those will saves again. Still no '20'! As for spell load, no matter how often you may change it, if you are entering an unknown situation, you need to choose your spells. That's what you have for the day (including any potential spontaneous spells, slots left open with Uncanny Forethought, etc.).
Sure... IF you ignore the entire school of Divination. Actually, no, even if you discount it, there's still things like Gather Information or just having a basic sense of caution that means you will never go into a situation with absolutely no knowledge.
Lots of ruling options exist. If you use one cleric and one wizard slot, then would the result have to be a spell available to both wizards and clerics at the appropriate level? Ruling that only fully spontaneous slots (slots which may be filled with any spell the caster knows) may be traded would seem reasonable. Uncanny Forethought slots might be tradable, but you need a full round action if the spell traded for is not one held under Spell Mastery. I think many of these go from Rule to Ruling, as you note.
Not really. The rules are incredibly clear in their open-endedness.
Is the use of Alacritous Cognition restricted to slot which was left open when preparing spells? As written, a slot obtained outside of preparation would not be applicable to use for Alacritous Cognition.
And? What does that have to do with the build?
Does Versatile Spellcaster grant new slots? That doesn't seem to be the case. Two lower level slots are used to cast a spell one level higher. As written, no higher level slot is actually granted.
Reread Elven Wizard and Domain Wizard.
 

From Tumble thread

No, one must read the text. Because that's where the rules are.

Most of the statements in the rules require both context and interpretation.

Really? Show me where it says one does not know a spell one is casting with metamagics. I'd like to see that.

Show me any citation which refers to a character "knowing" a spell with a metamagic feat applied. They know spells. They possess feats which can be applied. They prepare spells with metamagic feats applied. I do not believe they "know" spells with metamagic feats applied.
 
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Most of the statements in the rules require both context and interpretation.
No. That would be rulings. Interpretations should only care about text, because that's all there is to interpret.
Show me any citation which refers to a character "knowing" a spell with a metamagic feat applied. They know spells. They possess feats which can be applied. They prepare spells with metamagic feats applied. I do not believe they "know" spells with metamagic feats applied.
Nope. You're asserting that metamagicked spells are different. You'd best back it up.
 

And unless "complicated or convoluted" was precisely defined, it's meaningless.

Very little in the rules is precisely defined. Hence, the need for interpretations.

Sure. You always leave slots open, and I don't leave home without at least one Rope Trick prepared.

Really? Does that include your first level wizard we keep hearing about? I wondered how long before we got "rope trick is unbeatable". Where are you keeping your spellbooks, remembering you can't bring an extradimensional space into the Rope Trick's space?

Except his "interpretation" isn't actually one. It's fiat.

Except it is actually an interpretation, not a "fiat". Thanks for playing. Maybe you can come up with one that's not hilarious or just sad next time.

Nope, it's no better on this side...

Not really. He could cast second level spellss, therefore he knows it. The language is actually quite clear for such a stupid ability.

Ignoring all other issues, the character must combine 2 L1 slots to cast a L2 spell he knows. Until he combines the 2 slots, he does not know any L2 spells. If he does not know any L2 spell, he cannot combine the slots to cast one. Done.

Sure. You're still wrong for reasons already outlined. But if it really would make you feel better, I could add Heighten Spell to the build.

How many feats does that make for your first level elven generalist?

It's a good thing this build relies on no "interpretation," just what the text says.

According to your interpretation, anyway.

Also, heighten shenanigans are easier.

Too easy a target...

Sure... IF you ignore the entire school of Divination. Actually, no, even if you discount it, there's still things like Gather Information or just having a basic sense of caution that means you will never go into a situation with absolutely no knowledge.

So you are now omniscient, as well as omnipotent. "Absolutely no knowledge?" Unlikely. "Perfect knowledge?" No more likely. And before you can use those divination spells, you need to (guess what!) select a spell load.

And? What does that have to do with the build?

Which build? It keeps changing.
 

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