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Legend
[MENTION=6668292]JamesonCourage[/MENTION] Always glad to hear when someone gets good mileage out of that cheat sheet 
As far as not wanting to house rule 4e and considering appropriately challenging combats, I think the innovation of 4e is how easy it can be for DMs. Most changes in play style, lethality, feel, and so on can come at the monster/encounter design level. Sounds like you figured that out early on - so KUDOS to you!!
As the PCs level you will find them get more and more resilient (and yes, ritual usage becomes *awesome*), so don't be surprised if around 5th/6th level L+1 fights don't seem as hard as they did before. One thing I strive for in my games is a diversity in combat difficulties & types:
Love the dwarves name Varult Hammerheart btw

As far as not wanting to house rule 4e and considering appropriately challenging combats, I think the innovation of 4e is how easy it can be for DMs. Most changes in play style, lethality, feel, and so on can come at the monster/encounter design level. Sounds like you figured that out early on - so KUDOS to you!!
As the PCs level you will find them get more and more resilient (and yes, ritual usage becomes *awesome*), so don't be surprised if around 5th/6th level L+1 fights don't seem as hard as they did before. One thing I strive for in my games is a diversity in combat difficulties & types:
- Pitched battles where one side is weaker but has substantial terrain/tactical advantage
- Hordes of minions, usually with some trick to stopping/evading them (such as a skill challenge, or target area to reach)
- Evil parties of similar number/level of monsters to PCs, usually led by an elite; these have often been the deadliest but also most complex encounters
- Boss monsters, which are well designed solos that can actually take on an entire party, divided into 3 stages, the second of which the solo might retreat summoning minions or a terrain hazard takes place
- Combats where the goal is specific, rather than "kill all monsters", such as rescuing someone, preventing a ritual, holding a gate open for X rounds, etc.
Love the dwarves name Varult Hammerheart btw
