D&D 5E New D&D Next Playtest package is up (19/9/2013) [merged threads]

But not so in D&D. Classes are character archetypes. They can be blended, but should not be looted.
And multi-classing is the tool for extending those archetypes so you aren't stuck playing someone else's (designers) ideas of what exactly comprises that archetype; that and building new ones as well :)

I also prefer the "3 class system" of true 20 (and Numenara come to think of it)..

oh, also

Mike Mearls is on twitter clarifying a bunch of stuff right now. (second hand, not from the feed)

Proficiencies don't stack (you either have it or not). In the final rules, if you get the same proficiency from two different sources (like background and class) you'll likely get a new proficiency of your choice.
Humans will probably get tweaked.
They might still be working on the warlock and sorcerer?
You might be able to multiclass between subclasses?
This might be part of a packet update? Not entirely clear.
You use Perception to track
 
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They do. Multiclassing, page 1, column 2. Literally above the table you are talking about.

"Adopting a new class without the full extent of training that a beginning character has means that you must be a quick study, with natural aptitude reflected in unusually high ability scores."

This is a very different kind of statement. It is about - what they call - realism. It wouldn't be realistic, if it were different. (Of course, it doesn't even fit the game own precepts, as I noted for Dex based fighters.)
[MENTION=50658]Rem[/MENTION]alithis on the other hand argued that the prerequisites were meant to limit "casual multi-classing to pick up professions". That kind of statement is not about realism. It's about playstyle, about what players should do, not about what characters do in the game world. Those are different things. And when you want players to do something, it's good to just say it. That's what rules are for: Tell people what they should do in the game.

A rule to that effect would be: When you start a new class, you must take two levels (or 3 or whatever), before you start another or return to your former class.
 

With the mc rules, seems like the thing to do is to stat up for the class you want to play the most, and then start with the class you want to dip into.

So if you want to be a fighter with 1 level of cleric, start as half Orc with 18 str, 16 con, 14 dex, and 10 in int wis, and 8 cha. Then multi into fighter.

It's better to stick around for 3 levels though and go war domain for Divine Favor. +1d8 to all weapon attacks for 10 minutes pairs very nice with TWF style and 18 str. Laugh at the poor barbarian's whiny rage as you dish out two attacks every round each at 1d6+1d8+4.

Then go fighter, path of warrior so you crit more often, and pick up Great Weapon Master. The extra attack on crit or drop doesn't require a great weapon. And with that damage, you'll be crit ting and dropping a lot.

Or you could do that with paladin and only dip two levels, but then you miss out on Guidance (+1d4 on anything; what a spell!).
 





With the mc rules, seems like the thing to do is to stat up for the class you want to play the most, and then start with the class you want to dip into.

So if you want to be a fighter with 1 level of cleric, start as half Orc with 18 str, 16 con, 14 dex, and 10 in int wis, and 8 cha. Then multi into fighter.

It's better to stick around for 3 levels though and go war domain for Divine Favor. +1d8 to all weapon attacks for 10 minutes pairs very nice with TWF style and 18 str. Laugh at the poor barbarian's whiny rage as you dish out two attacks every round each at 1d6+1d8+4.

Then go fighter, path of warrior so you crit more often, and pick up Great Weapon Master. The extra attack on crit or drop doesn't require a great weapon. And with that damage, you'll be crit ting and dropping a lot.

Or you could do that with paladin and only dip two levels, but then you miss out on Guidance (+1d4 on anything; what a spell!).

Ability/Feat increases do not happen every 4 character levels.

They happen every four CLASS levels.

So if you go to level 3 in something and never return to that class, you never get that ability/feat increase.

Which is fine by me. I think the benefits of level-dipping into other classes should come with costs, and one cost is the stat requirements, and another is the delay or erasure of an ability/feat increase, amongst other costs.
 



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