Got it.A nice explanation of the interaction between mechanics, default table expectations, and the issue of GM force. I'd XP if I could.
I wasn't referring to a particular book, just any book of game rules. There isn't really a meaningful answer to the question, and I don't see that line of conversation going anywhere.Why am I being ignored?
My point was, even if my games are perfectly balanced, that doesn't mean there's nothing wrong with the system I'm using. In 3.X/PF classes are not balanced. Requiring the DM to be not inept for the game to work properly is a failure of the game design.
My point was, even if my games are perfectly balanced, that doesn't mean there's nothing wrong with the system I'm using. In 3.X/PF classes are not balanced. Requiring the DM to be not inept for the game to work properly is a failure of the game design.
Actually, they are.In 3.X/PF classes are not balanced.
It doesn't mean that, no. However, it does not follow that introducing game elements with known and profound flaws* and using those mechanics in inappropriate ways is going to make the system any better.My point was, even if my games are perfectly balanced, that doesn't mean there's nothing wrong with the system I'm using.
Assuming the game is designed to cater to the inept, this is true.Requiring the DM to be not inept for the game to work properly is a failure of the game design.
These analogies aren't very good. D&D is a cooperative game, football/baseball is competitive.- How well does football work if the referee or the quarterback is inept?
- How well does baseball work if the referee or the pitcher is inept?
Sure they do. But when you need system mastery to fix the game's flaws, then something is not right.I think most games rely on players, especially key players, NOT being inept.
Have you lived under a rock with no internet for the past few years?Assertion is not proof.
Lol at the self-contradiction.Actually, they are.
Balanced the way you would like? Perhaps not.
I'm not entirely sure what your point here is...It doesn't mean that, no. However, it does not follow that introducing game elements with known and profound flaws* and using those mechanics in inappropriate ways is going to make the system any better.
So then your assumption is that it is catered to people who not only can, but also don't mind fixing the game's flaws?Assuming the game is designed to cater to the inept, this is true.
I don't share that assumption.
Sure, when the goal is to win. In D&D the goal is to have fun.In general, games of skill rely on the operators being skilled.