Replying out of order as one does not relate to the other.
True. Since we're talking about a new edition in theory, it seems to me that damage scaling ought to be designed such that these kinds of patches aren't needed.
Right.
And in 3e, if wizards still got 5d6 at level 10 (even if the DC went up) then the rogue would likely not need improved evasion. All I'm saying is that in THAT case there was a problem for improved evasion to be the solution. In general I would agree that I find it odd to reward failure in such a way.
I think a better approach than redefining failure as a qualified success would simply be to reduce the odds of failure. Of course, simple bonuses can do this, but nonlinear scaling and contingency-based abilities could have a role as well.
That would be an option too. It has been discussed many times that a flat "auto" doesn't do the best job in all situations. Things that modify the outcome can do better. And thus I recall in many "fixes" where evasion became a +10 bonus to reflex, where improved evasion became +20.
So... \/ \/ \/ is NOT related to ^^^^^
No one is implying that accurately modeling an explosion and a sword swing should be done the same way.
You kind of did:
It's just silly that attack rolls are held to some higher level of "verisimilitude" (god D&D forums have taught me to hate that word) than explosions.
If you really want to be accurate you need a calculator and some free time on your hands (or a computer).
Didn't say I wanted to be accurate. If I wanted accuracy I would play something FAR more simulation than D&D.
But the exact details and impact analysis are not necessary here. We have some number of dice to determine how likely it is that event A causes creature X to lose hit points and if so how many.
But this level of abstraction does a disservice to those who do not prefer it. It isn't as simple as X hp versus Y hp. HOW those hp are lost is important to many of us. If the fighter were throwing a grenade at the villagers and killed them I would have no objections to him hitting and killing each. If he uses his sword, he should have a chance of missing. Right now, he doesn't. He hits, or hit hits harder.
In the case of Joe Blow the commoner jumping away from a sword there's a chance the sword will miss entirely, modified by his dexterity and any armor he's wearing.
Again, no there isn't. That is my problem. With this ability he can't jump out of the way of the ability. As Jester Canuck said, the fighter essentially has a aura that causes villagers in melee to die.
The damage, oddly, doesn't seem to give a flying **** about either of these things. If Joe only has 5 hit points then there is a chance he may survive the attack (via it missing).
Right, because the fighter does 3 (our example was a STR 16 or STR 18 fighter) or 4 damage. Humans villagers have 4, kobolds and goblins have 3. They can't NOT get hit and killed via missing.
Now, if a wizard shoots a fireball at him and he leaps behind a wall or other improvisational cover why does he have zero chance of survival?
Well, I think that 5e should (if it doesn't already) have the 3e rule that jumping behind cover giving the person evasion. Meaning, if the person truly is behind a wall and they make their save they should NOT get killed. They should get 0 damage.
But beyond this, if they are in the open and getting hit by the explosion (which is able to fill ALL of the 5 foot square they are in) then they should get hit for the damage. That is the point of a grenade - it has a burst, an "explosion" if you will. When swords do that let me know.
It does not matter what he or the wizard rolls.
Actually here I have to think that 3e has the solution. If the wizard had to roll to get his tiny pea-sized fireball .. ball.. through a small opening he did have to roll to make sure it hit the square. The wizard then HIT the square, causing everyone else to roll saves vs. the thing in the squares nearby.
His saving throw has no bearing on whether he is about to perish and even if it did his particular ability to dodge fiery explosions has no bearing on the damage the wizard rolls out. You cannot say with a straight face that these things are consistent.
Well, again I disagree here.
It doesn't matter BECAUSE the fire engulfs the area. Just like (I think it was upthread on this one) when someone talked of Lava. Either you are standing in the lava and taking damage or you aren't. If you are standing in the lava, you might be REALLY burned or you might be moderately burned. There is no condition, when standing in the lava, where you are NOT burned. A sword swing =/= lava. A sword swings. It then either connects or it does not connect. It might connect softly or powerfully. But ultimately if it misses, it is like NOT standing in lava.