I definitely think damage on a miss will not be default for GWF, thank god.
The pro-damage on a miss folk seem to think (and exclaim) that only 9 or so people do not like it, but it seems the same 9 (actually, less) or so on here and on other boards really dig it.
Hmm, yeah, I think it will go (or be a Feat, like Tactical Warrior).
Yeah, I'm fine with edge-case techniques like this being in a feat.
At least I can play core games without feats as part of the standard rules, and find some.
Being able to mute feats is going to turn D&D Next into one of the most easily modularizably-by-game-style things.
Aside from that, these fighting styles have way too much overlap with feats like Dual Wielder, Great Weapon Master, etc to remain as-is. There's no way Great Weapon Master will remain as is on a balance level only (or other feats will be boosted to be comparable, such as Dual Wielder), and I just don't see why they need two ways to re-affirm that I'm good with two-handed weapons. It's redundant to offer that to fighters then get them to double down on it with a feat.
I'd be much more comfortable with them reversing which one of these was a feat. GWF should give Cleave, and the feat should give you 2X str mod or just Power Attack. Something like that. Then damage-on-a-miss can be in a feat, and I can rest easier.
It's hard to tell people to houserule three core PHB classes' non-optional mechanics from the game with a straight face. As if that will go over well with new players. At least with feats, you can guarantee that feat glut will make it less and less likely to come across this mechanic at a game table. Bury it through rarity / obscurity works for me. It cannot remain in the big 3 fighter classes if they even want to pretend to go after all the classic D&D gamers' dollars
D&D is 3rd now, they can't just throw away potential customers like that. Ill will from this should have an impact, hopefully before it's too late. If you say "houserule it away", then the DM has to give another option in its place. Something that won't be portable to other tables, and probably have balance and design issues of its own.
The lowest common denominator PHB rules should be as inclusive as possible, by not introducing mechanics that force the exclusion and marginalization of old-school D&D fans or any other major play style. It's much easier to add stuff than take it away. Hard to ban stuff from the core PHB fighter, in my experience. Especially when it's in the ranger and the paladin too. That's another point about bad design here, which they will surely clean up : fighting styles should be in a separate list, no use in copying the same mechanic three times. If (i.e. when) there are errata, you'll have to change every single time this is mentioned. If it's defined in one place, with classes referring to those similar to spells, that allows those styles to increase over time