Owen K.C. Stephens
Adventurer
When I was laid off in 2001, there were two specific things that I was told directly.
1> Although 3.0 and Star Wars are the most profitable RPGs TSR/WotC ever produced, and are exceeding expectations in sales, their profit margins are not as high as desired. As a result, staff must be laid off (for the second time -- there was a round of layoffs almost exactly 2 months after I was hired) and replaced by freelancers to bring down costs.
2> Sales of the Star Wars RPG (which was what i worked on most of the time) are believed to be based on the popularity of the movies, and the quality of the product is irrelevant. Thus, it is not important to have me on staff.
I confess, I build a lot of my opinion of WotC businesses plans on the thinking that goes behind those conversations.
1> Although 3.0 and Star Wars are the most profitable RPGs TSR/WotC ever produced, and are exceeding expectations in sales, their profit margins are not as high as desired. As a result, staff must be laid off (for the second time -- there was a round of layoffs almost exactly 2 months after I was hired) and replaced by freelancers to bring down costs.
2> Sales of the Star Wars RPG (which was what i worked on most of the time) are believed to be based on the popularity of the movies, and the quality of the product is irrelevant. Thus, it is not important to have me on staff.
I confess, I build a lot of my opinion of WotC businesses plans on the thinking that goes behind those conversations.