Manbearcat
Legend
No, but in 3x, Dexterity and Dodge both make you dodge better and they improve your AC, showing that AC is reflective of both the quality of one's armor and the quickness with which one avoids being hit.
i've attempted to make this issue central multiple times now, as it is not supportive of the idea that "damage on a miss" is impossible.
1) A "dodge" is the successful imposition by the defender of the condition of lack of collision between the aggressor's offensive implement and the defender's mass; "miss".
2) When a collision does indeed occur between the aggressor's offensive implement and the defender's mass - a "hit" -, "armor" is the successful imposition by the defender of the condition of the energy transfer between the two objects being blunted/lessened/dissipated)status + other).
3) "Armor Class" is mulitvariate defensive statistic whereby dodge + armor are folded together.
4) A contest in D&D to determine "damage-output" between aggressor and defender is a singular check against both of these dispirate elements.
Now, 5 should follow that the narration of the consequence of 1 - 4 could be either (i) "lack of collision between two bodies" (dodge) or (ii) "a collision between two bodies" (armor). With (ii) being a possible output to the "Attack versus Armor Class" contest, energy transfer can be a consqueence of the contest. Further, it will occur, even if partially/mostly mitigated, if the "armor" portion of AC is invoked when the "miss" condition is met. When something "misses" the Tarrasque it almost certainly "hits" it (with respect to a collision between agressor's implement and the Tarrasque's mass) and there will be energy transfer. Its inescapable. It may just be partially/mostly/fully mitigated. The Tarrasque isn't "dodging" blows when the "miss condition" is met against it in an "Attack versus Armor Class" contest.
None of this, of course, gets into the gross abstraction of the combat round action economy:real world time, and the HP question. This is simply invoking the facets of "Attack versus Armor Class" and what they mean to the "hit means a collision" and "miss always means a lack of collision therefore 0 chance of energy transfer."