Wicht
Hero
But I need rules that tell me "Use these numbers, and this monster will be a challenging but not overwhelming fight for a standard 8th level party".
You have seen the charts at the back of the Pathfinder Bestiary, yes?
But I need rules that tell me "Use these numbers, and this monster will be a challenging but not overwhelming fight for a standard 8th level party".
Once you get into having Touch AC and "Regular AC", you're no longer using a binary resolution mechanic. You have a whiff (a 1), a dodge (a roll up to Touch AC - 1), a contact with armor (Touch AC through Regular AC - 1), and connection through the armor (Regular AC through a natural 20).I don't see how that's the case. If you roll a 1, or get a low enough result to miss the target's touch AC (regardless of whether this term appears in 5e or not), than you miss. If you roll high enough to contact the target but still miss, the blow is absorbed or deflected in some way. The mechanics are feeding you the results, as far as I can tell.
I don't know. Is it on d20pfsrd.com? I don't own any Pathfinder books other than the Inner Sea World Guide.You have seen the charts at the back of the Pathfinder Bestiary, yes?
No, I don't personally care either way. Both are not perfect simulations, but we do it that way for ease of use. And for me, ease of use is more important, for a game.
I am not arguing it that to convince people to change their minds - they won't change their minds. I am arguing it to demonstrate my lack of understanding why one of these things, which is a poor simulation, is widely accepted by some people who despise this other thing, which is also a poor simulation but slightly less poor a one.
There has to be some reason why these same people just shrug over alchemist fire, but rage against the machine over great weapon fighting. If they're simulationists, they should hate both with roughly equal passion. If their gamists, they should shrug with roughly equal dispassion. But, they don't - they have dispassionate reaction to one and deeply passionate reaction to the other. This makes no sense to me - why does one get a "meh, simulationist pass" in their minds, and the other gets a "violates all sense of simulation and reason must be banished!" declaration?
True. However, degrees of success have a lot of precedent in d20 mechanics (less so in older iterations of D&D, I think).Once you get into having Touch AC and "Regular AC", you're no longer using a binary resolution mechanic. You have a whiff (a 1), a dodge (a roll up to Touch AC - 1), a contact with armor (Touch AC through Regular AC - 1), and connection through the armor (Regular AC through a natural 20).
In principle, fine. I could see something like that being implemented poorly, but that would be fine if done well. Doesn't even necessarily have to be a giant (though in cases of substantial size differentials, it makes a lot of sense).If that's the model you want to prescribe, I have no problem with that. After all, I'm assuming you'd have less issue with an ability that lets a giant weapon do Str modifier damage when it hits Touch AC?
I don't know. Is it on d20pfsrd.com? I don't own any Pathfinder books other than the Inner Sea World Guide.
I thought the ability only worked with 2-Handed weapons? And I'm totally cool with a 1 being a complete failure, even if you have an attack roll fail ability.Remember, we're talking about an ability that lets a modestly skilled halfling fighter deal damage if he attacks a dragon with a butter knife and rolls a 1.
Damage on a miss is a mechanic designed for a specific ability, not a general rule. It's really not practical to make such mechanics optional; you're asking DMs to go through the entire rulebook ticking off "This ability yes, that ability no."
What I'm wondering is why it's so important to have this ability in the first place. Whether or not the mechanic in question is a deal-breaker, it's a major turn-off for a large segment of the player base. If there's another large segment that has a hankering for it, okay, but I don't have the impression anyone was really clamoring for damage-on-a-miss abilities.
Because I don't want to guess as to how hard the fight is going to be?...But I need rules that tell me "Use these numbers, and this monster will be a challenging but not overwhelming fight for a standard 8th level party".
Once you get into having Touch AC and "Regular AC", you're no longer using a binary resolution mechanic. You have a whiff (a 1), a dodge (a roll up to Touch AC - 1), a contact with armor (Touch AC through Regular AC - 1), and connection through the armor (Regular AC through a natural 20).
If that's the model you want to prescribe, I have no problem with that. After all, I'm assuming you'd have less issue with an ability that lets a giant weapon do Str modifier damage when it hits Touch AC?