<eyeroll>
Sure, whatever. Your interpretation is the only interpretation of the RAW. This is SO not relevant to my question -which was already answered - which leads me to believe it is just that important to you to be "right" about spell storing weapons.
Why... yes. It is. I have written over 71 different and distinct "handbooks" that compromise my Magnum Opus: The Encyclopedia Vinculum Draconis. I have to be "right". And if there is alternative, I include the alternative because that is what in required to be the complete guide to every possible detail. However, in this case the RAW is quite clear.
There are 272 individual weapon special abilities. Each and every one was updated to be in compliance with magic item compendium format and updated rules. A number of abilities were eliminated and replaced in MIC. I only include the latest version of each one. I also have broken down WAs into different synergies in order to be compliant with synergy rules. The powers and cost are the same but how the math works has been updated to reflect the changes in MIC.
The rules YOU are using are not compliant with the latest printing of RAW. They mayhave been correct circa 2004, but they no longer are up to date. For example:
MANIFESTER
- EXPANDED PSIONICS HANDBOOK (3.5)
- MAGIC ITEM COMPENDIUM (3.5)
- PSIONICS HANDBOOK (3.0)
Price: +12,000 gp
Property: Any Weapon
Caster Level: 8th
Aura: Moderate; (DC 19) divination
Activation: Free (mental)
The Property "Any Weapon" is defined as such:
"This can be applied to any weapon, but not ammunition. Weapon abilities that have a limited use per day typically cannot be applied to ammunition."
Then we have:
SPELL STORING
- DUNGEON MASTER’S GUIDE (3.0)
- DUNGEON MASTER’S GUIDE (3.5)
Price: +1 bonus
Property: Melee
Caster Level: 12th
Aura: Strong; (DC 21) evocation [
and aura of the stored spell]
Activation: Free (mental)
The property Melee is defined as:
"This means you can apply it to any melee weapon. Any weapon ability that is melee only becomes dormant if, for any reason, the weapon is used as a ranged attack."
As for the argument that Ammunition is Melee, and therefore can be used as the subject of WSA is negated by the fact that Ammunition can be used as improvised weapons, but no where does it possess the quality "melee". Only weapons with the quality "melee" can be the target of a melee WSA. It may ACT like a melee weapon, but for the purposes of enchantment, it is not.
I am sorry. I understand your desire to continue on using your out of date rules because they benefit your builds. But by RAW, it is not allowed.
If you wish to prove me wrong, I welcome it. I simply require that you provide books and page quotes so I may verify. Note, I will check the publishing dates to make sure that the books have not been superseded by a later printing of the same ruling. I am also looking for more contributors to the EVD, but I do have high and exacting standards.
If you are proven correct, your position will be added to the EVD.
Good luck in proving your position, I look forward to your counter argument.