delericho
Legend
With cyclic initiative, it is very hard to pursue anyone. If two characters have the same movement rate, one can never catch the other until they start failing con checks - barring outside interference, of course.
That's less a problem with cyclic initiative as with the per-round structure itself, though. There are all sorts of funnies thrown up because everyone has fixed movement rates, they move in 6-second fixed increments, and only one person moves at a time.
Try modelling two characters carrying a ladder through a battlefield, with either cyclic or per-round initiative, and see how well it works.
