System Ufera
First Post
Well if damage output increases over levels but the DR of armor doesn't then armor is a poor investment as the game progresses. Characters who spend the game primarily fighting will take armor that is effective but with the least draw backs possible and they will probably increase what ever defensive skills they can instead.
As is armor looks moderately effective at level 1. By how much does damage increase each level?
Armor actually does increase, but it does so as a result of buying new armor. The DR values I gave were for the basic, unmodified and unenchanted suits of armor.
I seem to have lost the paper with my friend's math on it, but I can give estimates based on stat caps per level and such. By the way, I changed the level system since the last thread I made; there are now 20 levels, with level 1 being flavored the same and level 20 being what level 10 used to be.
The number of damage dice you roll for melee attacks is equal to half your Strength Modifier (modifiers are the attribute divided by 5). As already mentioned, the amount of dice may be increased or lowered depending on the size of the weapon. You would then add the modifier for your secondary attribute (in the case of the longsword, Agility) as a static bonus to damage, in addition to whatever you get from benefits.
Assuming an average warrior-type with a longsword (damage die of 1d6), at level 1, you'd probably have a Strength of 30 and an Agility of 25, with about 3 ranks of a benefit that increases damage with melee weapons by 1 per rank. That means you'd be rolling 3d6 +8 damage.
Unless you picked a race with a racial bonus to Strength, you're stuck at 30 Strength until level 3. This is because the cap for attributes is 30 at levels 1 and 2, except for attributes which your race gives a bonus to; these are capped at 35. Each cap increases by 5 at every odd level starting at 3.
So let's go to level 3. Your character can now have a Strength of 35, which isn't enough to increase the amount of dice you roll. However, you've probably increased your Agility to 30, and bought at least two more ranks in the benefit to increase your damage; this means you're rolling 3d6 + 11 on a hit.
At level 5, you may increase your Strength to 40, giving you an extra die of damage; going with the pattern I've established of Agility being 5 less than Strength, you're now rolling 4d6 +12 on a hit.
From there, you can just follow the pattern. So far, there are two benefits in my game that increase damage by a static amount, and each benefit does so by 1 per rank for 5 ranks.