Ahnehnois
First Post
It's easy to come up with images of undead creatures that have body parts chopped off and keep coming. Holes in their heads, missing limbs, etc. It's also easy to think of zombies that have to be hit in the head in order to be killed, or dismembered skeletal parts rendering a threatening creature into a moment of comic relief.This is one area of the game that I think could stand to be just a tad bit more fiddly for the sake of being interesting: undead are too uniform IMHO; instead of granting blanket immunities, I would toughen them up HP-wise and then grant unique vulnerabilities that befit the type of creature and provide "spotlight" moments. Define the spotlight by player ability, rather than inability.
EDIT: I might even go so far as to say that undead should require the kind of precision attacks that more befit an opportunistic rogue than a methodical fighter. But that's my personal mental schema, and may not translate to how other people envision the fight.
The existing rules aren't nuanced enough to capture all this.