The Human Target
Adventurer
Does every thread have to get locked due to Mistwell and Ahnehnois and a few other people squabbling?
Its getting old fast.
Its getting old fast.
Why, sir, being confused with Halivar is the highest honor and complement a gentleman can receive, IHMO!Maybe you have me confused with someone else? I note that Halivar used that argument, maybe you have me confused with Halivar?
This is a great reply, but when I read it I couldn't disagree with it more. In (just about) every D&D game, combat is a major part of the game, taking up at least a third of the session. It's usually more than that, but I'm content to describe it as a third of the game along with the three pillars concept that's been talked about with Next.I don't think the rogue needs to really contribute in those cases. However, this is a special case because there was never really a strong rationale for rogue abilities not working against undead in the first place. They should, albeit not for balance reasons but because undead do have discernable anatomies and catching them by surprise and using selective targeting ought to be effective.
But there are plenty of other cases where characters are rendered useless for extended periods of time, and it's fine. If you go somewhere where spellcasting is banned, your wizard turns into a smart commoner, and that's okay. If you go into town, your fighter likely has no one to fight. If you go into any civilized area, your barbarian is unlikely to be satisfied and probably can't use any of his abilities in most situations. These things are okay. Urban intrigue is for the skill guys.
Conversely, if you're tracking some demon across extraplanar boundaries using divinations and plane shifting spells, it's probably going to be all wizards and clerics for a while, because mundane characters don't know how to do that. Which again, is fine.
If the structure of a campaign renders a character completely useless, there's probably a point at which something needs to change, either the player needs a new character or the DM needs to change the rules of engagement. But I think it takes quite a while to get to that point. Normally what happens is every character has their good weeks and bad weeks and the player is mature and patient and takes this in stride.
What I want out of 5th edition is less emphasis on combat. I do not judge a class by how much DPR it does. I see any action whether it's in combat or out of combat as being useful. I don't need there to be a certain number achieved in order for it to be considered useful. I also don't want universal combat where every combat action effects all creatures (SA for instance effecting undead etc..).
I also don't want a lot of hand holding when it comes to death. I don't need there to be a long complex system of keeping me alive. I like a simple -10 hp and I'm dead. I know we now have hit dice instead of Healing Surges and I want that gone. Call it what you will, it's the same thing and I never liked it.
I like the idea of the feats and backgrounds but to be honest, the feats seem more like backgrounds and less like feats.
I've given a look at the monsters and I'm not too happy with some of them. You have skeletons and zombies with an intelligence and they specifically understand common. I would rather them understand commands only through the magic that animated them. Same goes with Golems.
I like how some of the classes were done but there are a few I would like to have seen changed. I would have liked to have seen the ranger with either spell known or actually abilities instead of prepared spells. I also hope they keep a rein on the spells. They can sometimes get out of hand the more of them that come out.
I wish the races didn't give you stat modifiers. I would like to have seen only the classes give you these. I would like for the game to get away from the optimal race and class combo.
I am merely observing that he's repeatedly cited the fact that rogues are popular in Pathfinder and trying to connect that to a concept of players are not bothered by sneak attack immunity, but he's failing to appreciate the fact that sneak attack immunity is one of the very things Pathfinder decreased. It's highly relevant if he's going to make that argument.
I am using Pathfinder because it's a game that I have experience with when it comes to organized play. The rogue from PF is very very like the one from 3.5. What I can tell you when it comes to the 3.5 rogue is that a lot of people I knew from cons, local shops, and personal games, played rogues. There was always a rogue or two present in the games. They were fine with SA not affecting certain creatures because they knew they just needed to switch tactics.
Here is a conclusion that I've come to.
Balance and DPR:
Again, one of the changes made by Pathfinder was to allow for sneak attack to apply to a lot more creatures than it applied to with 3.5 D&D. So...are you seeing maybe at least a correlation between the class becoming more popular with Pathfinder, and the fact that is probably the most major difference between those two versions of the game for that class?
Well, that was...oddly polite. Always appreciated.This is a great reply, but when I read it I couldn't disagree with it more.
I buy that. I think there's a lot of variance, but I suspect the average group spends more than a third and less than half of their game time on fighting. IIRC that's where the ENW polls on the subject usually land.In (just about) every D&D game, combat is a major part of the game, taking up at least a third of the session. It's usually more than that, but I'm content to describe it as a third of the game along with the three pillars concept that's been talked about with Next.
See this is where I get off. I don't think having a character marginalized is necessarily bad, nor the rules fault. As I stated, I do think the rogue abilities should be useful against undead. However, in general, I think that characters are not perfect and that some situations will naturally apply wherein their usefulness is reduced or completely negated.The thing is: have any character marginalized for a third of the play session because of an arbitrary rules concept has fallen victim to some bad rules.
And I don't agree with that. I get tons of requests from players to play non-combat characters. Conversely, I see characters that are basically combat machines and whose players are perfectly content to participate on a reduced level when the game is not engaging them in whatever expertise they've chosen. I don't think specialization is bad.The point is (and this is a point the designers themselves have talked about with the three pillars concept) that everyone should be able to do something in each major aspect of the game. To knock anyone out of the game for a major portion by the rules is, to my mind, bad design.
Sure. I don't want to waste time either. However, this is how I see gaming. It's like a story, but sometimes you get to change the course of the story. As a DM, I expect that I'm telling a story that people would listen to even if they were not participating at all. However, in D&D, the listener adopts the perspective of a character, and tells me what he thinks the character should do, and that affects the story I end up telling. By their input (and that of the dice), the end product is more dynamic and reflects a more diverse perspective than a simple narration by one author.Why is it an issue? I can tell you for me it's because playing D&D has an opportunity cost in my life. I loves me some RPGs, but where I am in my life, I have a lot of things I like, and probably would be better served by doing instead of gaming. I'm gaming because I place an importance on that, and am willing to pay the cost for it because it brings the fun.
If I were that rogue, I'd be doing one of two things. One, looking for alternative ways to contribute. Two, looking for alternative quests. From an in-character perspective, I do agree: if my character sucks at zombie hunting, why am I doing that for a living, assuming I have any choice in the matter?If I were the rogue, and the halls of the zombie king had a lot of zombie combat (which I'd expect, pretty much regardless of the edition) and my character would not be contributing, I'd question if I should be doing something else.
So do I.And I'm an incredibly patient and tolerant person, who loves it when other characters get their time in the spotlight. I shudder to think about the 16 year old kid who'd rather be playing Call of Duty...