Covered, though somewhat belatedly!When am I going to be allowed to grant [MENTION=98256]kitcik[/MENTION] some XP again?
Covered, though somewhat belatedly!When am I going to be allowed to grant [MENTION=98256]kitcik[/MENTION] some XP again?
One thing in history was that the Fighter USED to be seen as overpowered, as well as somewhat also the Ranger as far as Multiclassing went. Many builds that people did required a Dip in Fighter or a dip in Ranger. It was almost like a plague with how many called for it. Unless one went Pure Spellcaster many saw them as broken for multiclassing.
So it's ironic how times change. People vote more for a straight spellcaster, or comment on the power of spellcasters now for the dip and rate Fighters as something not to touch. I just find it irony on how times change...or maybe it's more those who are doing the CharOps and arguing the builds (it many times doesn't seem to be the most effective ones...but the loudest ones getting their points).
The swift action is not explicitly magical, and there were some non-magical applications were released.Conversely, the spellcasters quickly gained access to a whole new action type - the Swift action - which effectively doubled the number of spells he could cast in a round.
The swift action is not explicitly magical, and there were some non-magical applications were released.
However, it is true that the action economy was not leveraged effectively for nonmagical characters
Trailblazer's new action type, the combat reaction, addresses this reasonably well.
Core 3e definitely has its problems, and could use a comprehensive revision, rather than the patchwork third-party efforts (like TB, FantasyCraft, PF for that matter).Trailblazer has a lot of great ideas. And, actually, so does 4e. There are quite a few ways to vastly improve 3e. Only thing is that you're then pretty deep into house rules.
Every setting book had spells, every specialty book had spells, every new Prestige class had spells. They just kept coming, and most spell casters could take advantage of the added range and power almost as soon as the ink hit the paper.
WHY ARE YOU PEOPLE NOT RESTRICTING THINGS?!?!?! Oh my god, how is it that almost every other RPG GMing section it says to watch out and limit certain abilities but in D&D people seem to think that whatever is printed is fair game.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.