keterys
First Post
I've had some interesting situations in 4e where the PCs didn't have a lot of time to rest, so had to choose when to take a breather, being more or less prepared for different situations or letting NPCs die while they rested (or pushing on at risk to themselves). I'll miss the concept of a dramatic short rest / breather if 5E ends up not having one that matters to the group.
I do think that 4e's encounter powers create rotes a little too much; not that having _no choice_ is better, but I'd like more flexibility for most characters, unless it's in theme for their character. That is to say, it's okay for fighters to be able to push for a bit extra every now and then and only pull off maneuvers so often, but it probably shouldn't be the same 3 maneuvers every single encounter. Any more than they should make a roll vs. AC for some damage with nothing special added every round. Happy middles, and all that.
I do think that 4e's encounter powers create rotes a little too much; not that having _no choice_ is better, but I'd like more flexibility for most characters, unless it's in theme for their character. That is to say, it's okay for fighters to be able to push for a bit extra every now and then and only pull off maneuvers so often, but it probably shouldn't be the same 3 maneuvers every single encounter. Any more than they should make a roll vs. AC for some damage with nothing special added every round. Happy middles, and all that.