tuxgeo
Adventurer
D&D 5E will be a success if WotC produces and markets an easy "on-ramp" product that sells well to people who are new to the game (or to tabletop RPGs in general), and that thereby expands the hobby.
(I think I recall Mearls' having said something similar to that within the past few months: they aren't really worried about surpassing Paizo in sales, but are instead trying to grow the hobby overall.)
Now, their intro product might be a bare-bones "Basic" set with limited selection of races and classes; or it might be a Player's Handbook that is easy to read and get into;* but if WotC can have one constant product that they can keep producing year after year, and that the distributors and retail establishments (and remaining FLGS) can keep re-ordering and selling, and that the public buys in continuing streams of sufficient size, then that will constitute success of the edition/iteration, IMHO.
* - or it might be any of several other configurations.
(I think I recall Mearls' having said something similar to that within the past few months: they aren't really worried about surpassing Paizo in sales, but are instead trying to grow the hobby overall.)
Now, their intro product might be a bare-bones "Basic" set with limited selection of races and classes; or it might be a Player's Handbook that is easy to read and get into;* but if WotC can have one constant product that they can keep producing year after year, and that the distributors and retail establishments (and remaining FLGS) can keep re-ordering and selling, and that the public buys in continuing streams of sufficient size, then that will constitute success of the edition/iteration, IMHO.
* - or it might be any of several other configurations.