innerdude
Legend
So I'm wondering: what would success look like here? Is there an achievable level of success that will matter to Wizards as a company?
- Make a profit.
- Create media awareness of RPGs generally.
- Create a sustainable fan base of the 5e product line equal to X number of gamers (X will vary depending on WotC's measurables)
- Set up a core product model that allows "modularity" without over-reliance on splat.
- Finish a satisfying digital product offering tied to the game.
Somewhere on a white board in Hasbro headquarters, these things are written down.