Savage Wombat
Hero
The S&S Ravenloft books were awesome as worldbuilding material. The level of detail and plot seeds were well done and invaluable. The rules material? Fairly forgettable. But hardly necessary.
In 4th edition you were pitched as a hero from the start. That is why there was less focus on evil aligned campaigns and why you started off as more powerful than other editions.
I'd like to call shenanigans on this.
I'd like to call shenanigans on this. At least as far as 3.5 is concerned.
3.5 PHB p4
You character is an adventurer, a hero who sets out on epic quests for fortune and glory. Other characters join your adventuring party to explore dungeons and battle monsters such as the terrible dragon or the carnivorous troll.
Sounds like in 3.5 you can't be an adventurer without being 1. A hero. 2. out for fame or glory. But since we all know that we can't read as literal as that. Why don't we cut the crap about 4e suddenly changing the name of the game.
4e PHB1 p8
"As a player, you create a character—a heroic adventurer.This adventurer is part of a team that delves
into dungeons, battles monsters, and explores the
world’s dark wilderness."
They are practically the same, so lets drop the attacks against 4e, how it somehow changed the fundamental nature of the game.
I will continue to reference 4th edition where ever I feel it is needed. The fact is, you were considered a hero in 4th edition from the get go.
As was 3rd edition as quoted above. Whats the difference?
Your above quote does make 3e and 4e sound pretty similar in terms of motivation. Starting power-level still a bit higher in 4e at least in terms of mortality rates?
Then you would be wrong.
Go back to 4E pre release stuff and even the first set of core rules. It was pretty clear and communicated often that in 4E you start of as a experienced Hero with capital H.
Thats why 1st level 4E characters were so powerful (HP etc.), thats why many evil options like necromancy were not available to players, thats why the evil gods only got a few sentences in the PHB instead of a description like the other deities (the DMG flat out says that PCs are not supposed to worship evil gods) and that was why the first MM had hardly any good monster in it, even going so far as to turn formerly good monsters unaligned, so that the PCs could fight them.
Your above quote does make 3e and 4e sound pretty similar in terms of motivation. Starting power-level still a bit higher in 4e at least in terms of mortality rates?
Skimming through Moldvay, 1e, and 2e I didn't see any mention of being a hero in terms of motivation though... Unless I missed something, that would mean a change in terms of default motivation seems to have happened somewhere after 2e.