The new guy and his view...

GaimMastr

First Post
So, let me start out by introducing myself. My name is Sean and I've been a tabletop RPG'er since 1990. I was 15 then and started with Classic D&D during the "Rules Cyclopædia" Days. I had been playing RPG's on the C=64 and Nintendo as well. Classic BBS Door games such as LoRD were my favourites. I love to game for the story more so than the rules and as a result my GM style has been more of a cut-dry type. I've been a long time subscriber of EN World, but never really contributed a whole hell of alot. For that I feel kind of guilty, but please allow me to make up for lost time.

I come to you today with an offering to please the powers that be, my list of current (not complete) Hybrid 3.0/3.5 rules for all the games I've run since the late 90's after the fall of Players-Options (My second Fav) and TSR's sale to Wizards of the Coast which had since long been under the full assimilation of Hasborg.. So Here is the offering, I will post my question as a reply to this op.



I'll copy paste the rules later even though there are no such things in the txt file. It keeps saying "You are not allowed to post any kinds of links, images or videos until you post a few times".
 

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.... I'll copy paste the rules later even though there are no such things in the txt file. It keeps saying "You are not allowed to post any kinds of links, images or videos until you post a few times".

There is a block on posting files and links (IIRC) to the boards until you have reached a certain post count. I think that it is 10, but am not sure. I was a measure to prevent spammers um ... well, spamming.

It shouldn't take you long to get your count up. There are plenty of discussions going on.

And welcome to the boards.

thotd
 

That's just it. There are no links or anything of that nature in the text I was trying to copy-paste from a txt document. It was simple text.

Oh and thank you. I look forward to many back and forth conversations about 3.0 / 3.5

I love to banter about rules. Care to have some words?
 
Last edited:

OK. I see what you were saying. I thought that you were trying to attach text files.

Are you cutting and pasting from Notebook or Textedit? More sophisticated editors can incorporate a fair bit of invisible meta-data. Cutting and pasting the material into a simple text editor usually removes that.

Also, try doing a search for terms like http: or www. etc. for any links that might have been inserted. For example, if I do a manual cut and paste from your post, I get the following, complete with auto-inserted link.

That's just it. There are no links or anything of that nature in the text I was trying to copy-paste from a txt document. It was simple text.

Read more: http://www.enworld.org/forum/newreply.php?p=6254475&noquote=1#ixzz2s2M5rEsB

And that is about all I have got.

Hope it helps.

thotd
 

Tried again

I copied pasted into notepad. manually reformatted and it still wouldn't let me post. I mean come on, what gives. It's only about 5500 characters so all in all smaller than some of the posts I see here. I wish I could e-mail this to somebody to see what up.
 

I vaguely remember something about post size limits, but couldn't find anything in a search. Have you tried just cutting and pasting in a single paragraph?

The Meta forum is the place to ask technical questions.

The Spam Control and New Users Thread is a also good place just to drop by and say Hi as well as ask questions.

I would say email it to me, but I am pretty wary of opening attachments. Try the Meta forum and see how you go.

thotd
 

My brain must not be working as I never gave that a thought... just WOW. I guess these 63-65 hour weeks are taking their toll. Just the other day I remember standing in front of the microwave with the door open, some chili in a microwave bowl in my left hand and my right finger next to the keypad on the micro trying to figure out what I was supposed to do next. lol. I need to sleep, BAD!


---PART 1

Sean's D&D Adjudications
ALSO NOTE THAT SOME RULES MUST BE ADJUDICATED ON THE SPOT AND MAY CHANGE BASED ON CIRCUMSTANCE.

Hex or Square grids may be used interchangeably and/or intermittently.

Standard mathematics rounding/truncating is in play.

Hybrid rules apply but are at GM's discretion.
-e.g. 3.0 or 3.5 Ranger variants are available.
-Grapple rules from either edition is chosen on the fly. 3.0 is preferred.
-Old and new flanking rules are used in tandem. (i.e. There is a flanking condition amongst 2+ and there is a flank area.)
3.0 Cover Rules None, 1/4, 1/2, 3/4, Full
Realistic currency rules and barter are in play.
Money changers do exist.
Skill Tricks are available.

Action points can be used to commit to a "called or power shot". These shots cost 5 action points, can only be used once per level and require a full round action. A called shot allows the attacker to designate a specific location on their opponent for a single attack to land. This attack always hits unless there is a % miss chance and never threatens. Additionally it forces the subject to make a save as if accepting a Coup de Grace or suffer the consequences of having been struck in that locale (See 3.5 DMG Pg27). Creatures immune to critical hits make the save in the same way, failing the save means they take the critical multiplier instead.

Action points (AP) equal about 100gp per PC Level each. So 5 Action Points at level 1 would cost 500gp. Action points cannot be converted into gold. Action Points reset upon gaining a level. You can never purchase more AP than your maximum for a given level. Purchasing action points must be done in advance and will involve unique challenges and tasks administered by a GM, Co-GM or Battle Master before a game session.

Facing (Unearthed Arcana)
As a free action once per round during your turn you may re-face your character (s). Additionally you may choose to remain facing in a static direction or "lock" onto an enemy and as a free action maintain facing with that enemy if they move.

In Hexes a shield covers 2 sides. In a square it covers 3.

Clobbered Rule: When you take more than 50% your current, NOT MAX, hit points in one hit, you become clobbered and may not perform anything more than a standard OR move action for your next turn. If you are hit again WHILE clobbered for more than half again, you automatically fall prone. A third such strike will knock you to 0 HP at which point you may not safely perform ANY strenuous act OTHER than moving/crawling 5 feet. Strenuous acts include Attacking, Moving or any other action that is more than a partial action. If you do you will drop to -1 HP and fall unconscious at the end of your action. Going on Full-Defense is an exception to this rule, though you still suffer the allotted penalties for being in said condition. You may include your NEGATIVE HP Total for purposes of determining if you are clobbered.

Massive Damage: If you sustain more than 75% of your current HP in one hit you automatically fall prone and must make a DC save as if saving for coup de grace or become unconscious, loosing 1 HP per round until stabilized or awakened, as per sleep, Death Occurs at negative you CON score + Level, NOT -10. It is possible to have a penalty because of a CON score <10.

Libris Mortis Undead Physiology is in use


Magic Item Creation: Wondrous +25% on non-affinity slot x 1.25, Magic Items: +75% on non-affinity slot x 1.75
Magic Item Compendium Item creation rules (costs).


Partial Charge: Must be only charge option. Min 10ft. left, -1 AC / +1 ATT. Can be used with angles or obstruction.


Mirror image: 2 versions available, Choose formation or only in square/hex occupied when memorizing spell.


Threatening your personal area with unarmed attacks is possible, untrained takes no penalty. Each provocation of AOO is Treated separately.
Resolve last trigger first. Hands, feet and bite may be considered as natural weapons. They do threaten inside a 5 foot radius.


Stoneskin does protect against a maximum of 10 feet of falling damage.


Flying from prone can be obtained while retaining maneuverability. A character cannot be knocked prone from flight unless target chooses to drop flight as a free action in response.


A target can provoke and trigger more than one attack of opportunity per round. However the person getting the AOO must have remaining ones for that round.


Casting while prone: 10 + 5 per component + Spell lev. or spell fails.


Charge as starting action: I call it the "Long Charge":
Yes, you may charge toward a target as per PHB, but you may fall short the required distance, think simultaneity. However if your enemy moves out of the way you require a counter action to stop the charge and arrive in your targets square/hex for the ending of your next turn.


You DO NOT get any additional bonus than is stated and the penalties continue through the next round. You may only use this rule with partial charge when partial charging can be performed.


Charging and lines: You may target your charge on an enemy as long as your attack connects in a threatened square immediately in front of you that is NOT in a flank position or otherwise hindered. Helpless and prone victims do not hinder a charge if they are at least your size category or smaller. Those who are simply prone but not helpless may be considered a hindrance. To be decided on a case by case basis.
 

It was just one character

The "at" symbol it what was stopping it from going through. I don't believe it. Just that ONE character. Who would have known.
 



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