In other words, your statement that the player’s vision of the character is the only one that matters in your games is not, in my view, accurate. Imposing your vision on the player during the character creation process changes the timing, not the reality.
You're confused. I haven't imposed my vision on anyone. No one has tried to create a character for my game since 2010 unless you count the rebuild of the invoker/wizard in 2012 - and on no occasion did I "impose my vision". I talked to the player about the character and where it fitted into the existing backstory. The most challenging of these was in fact the rebuild, because (i) there was a lot more established backstory by then and (ii) it was an elaborate character with an elaborate backstory.
Just in case there is any doubt: you are not proposing a PC for my campaign. You have not asked to join my campaign, and I am not inviting you to do so. (I think you're on the wrong continent, before we get to any other relevant considerations.) All you know is that in my game, from the start, and with the non-collusive consent of all the players who read the relevant material in the 4e books, it has been taken as a given that the Raven Queen does not approve of undeath, nor of death for its own sake given that she is also a god of fate. Given that that backstory has never even remotely been in contention, no one's vision has been imposed on anyone. (Though some eyebrows were raised when it was learned that Kas, a vampire, is a vassal of the Raven Queen. The extent to which she is highly expedient is a matter of ongoing debate among the players and PCs. In our most recent session, when it was clarified that the Raven Queen regards Torog's torture of souls in his Soul Abattoir of pointless, the player of the dwarf said (I think in character) that that's the first nice thing he's heard about the Raven Queen - she is opposed to pointless torture. The bigger point is that one person's expedience is someone else's compromise in the service of principle - you only have to look at everyday political debate to see that. The game doesn't need an authoritative answer to this question in order to go on.)
Players with a different vision than yours either agree to conform with your visions (“OK, he will serve a Demon Prince in accordance with your vision that this is the best fit for his views” or “OK, he will temper his views based on your vision of the Raven Queen’s morality” or “OK, I will design a different character since we have irreconcilable differences on this one’s morality in game”).
You assert this stuff as if you know me, but you're just making it up! You have no idea what sort of PC you, or anyone else, might play in my game, because we haven't talked about what the possibilities are. All I've done is point out the received view of the Raven Queen derived by my group from the default 4e material.
You are still assessing the consistency of the character’s code with the being he claims to serve.
I'm not sure what the "still" is doing here. Yes, I am assessing the coherence of your proposed PC with the received backstory: for instance, is it consistent with the received backstory for the Raven Queen that someone might show their devotion to her by murdering random people in her name?
I don't see what that has to do with judging your PC. You seem to think that random murder is evil. It would be evil, then, wouldn't it, whether you did it in the name of the Raven Queen or in the name of Demogorgon. If you personally judge a certain sort of behaviour (say, wanton murder) as evil; and if you want to play a PC who is devoted to such behaviour; but want to refrain from judging your PC evil - I am curious as to why? It sounds like a request for a type of exoneration - a pardon granted by the GM and/or the game system - but I don't really get it.
What I also don't understand, and what you've not explained, is how and why this wanton murder would be a mode of honouring the Raven Queen, as she is described in the default 4e campaign world.
Why does it matter to you whether my character serves the Raven Queen rather than, say, Demogorgon or Orcus?
Because I value coherence and consistency in backstory? I mean, you could
suggest as your PC a bookish nerd who can barely see even when wearing glasses, who honours Kord by sneezing in even the gentlest breeze. I don't see how that PC fits into the gameworld, though.
I am assuming that, unlike the RQ, Orcus and Demogorgon are aligned, with evil. That is certainly what “Demon Prince” suggests to me. As such, you are pre-judging my character’s morality as Evil, in contrast to your statement that the character’s morality should be judged only by the player of the character.
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So there is no preconception whether a Demon Prince (which you are suggesting is my character’s appropriate patron) is good or evil? That seems quite unusual to me.
You seem to have mistaken me for someone who is using an alignment mechanic!
Of course most NPCs in the gameworld are going to have a dim view of the demon princes such as Orcus and Demogorgon. But then most NPCs in the gameworld are going to have a dim view of a person - such as the PC you propose - who honours his/her patron via murder and the animation of the dead. But on its own that doesn't settle the evaluative question - that's the whole point of what I've been saying.
Orcus hates life and loves undeath; Demogorgon revels in the savage destruction of ilfe. If someone wanted to play a PC dedicated to killing others and raising them as undead, Orcus would look like a good prospect; if someone wanted to play a PC who was a wild killer, Demogorgon would look like a good prospect.
That's what I am prejudging - the fit between your PC's stated mode of worship, and the various entities who might enjoy such a mode of worship. Whether those inclinations make them evil isn't something I need to judge to run the game; whether your PC being devoted to them makes him/her evil likewise isn't something I need to judge to run the game. If you have a conception of your PC which explains how, in fact, in behaving in these ways s/he is doing the right thing, then maybe the same can be said for Demogorgon or Orcus.
The best story I've heard in defence of Orcus-style unlife is found in Rolemaster Companion VI (written by Lev Anderson, who I think is the same person who posts as Lev Lafeyette on RPGnet). The basic rationale is that mortality is a weakness, and hence undeath is a preferable status. Adding some 4e-isms to this account, then, you might argue that the gods are to be despised for two reasons: (i) because they created mortal life; (ii) because, themselves possessing the secret of immortality, they have not shared it with their creation. Hence the Abyss and its demonic inhabitants strive to bring down and destroy the gods. The devotee of Orcus is one of the few who has seen through the falsehoods and false hopes peddled by the gods!
I'll leave the development of a similar account of the logic of murderous Demogorgon worship as an exercise for the reader.
Now if you think that the Raven Queen, as described in the 4e PHB, would be honoured by the sacrifice to her of random murder victims and their animation as undead, explain away. But I'm not seeing it in the description of her (p 22):
She marks the end of each mortal life, and mourners call upon her during funeral rites, in the hope that she will guard the departed from the curse of undeath.
"Guarding the departed from the curse of undeath" does not generally entail that you are an
inflictor of undeath. Being a "marker of the end of lives" does not generally entail that you are a
bringer of the end of those lives.
If you want to serve a god rather than a demon, here are some other possibilities that strike me as better suited than the Raven Queen (PHB p 23):
* Gruumsh . . . exhorts his followers to slaughter and pillage.
* Vecna is . . . god of undead, necromancy, and secrets. He rules that which is not meant to be known and that which people wish to keep secret.
* Zehir is . . . god of darkness, poison, and assassins.
I find it difficult to believe a character that is unacceptable pre-play suddenly becomes acceptable when he appears after a session or two. Let us assume I agreed to tone down my initial character pitch, then shifted back to the original pitch over the first few weeks so by 2nd level, I am firmly back to the belief that dedicated service to the Raven Queen involves sending as many souls to her as possible
What you believe is your business. But I do think there may be more to the heaven and earth of RPGing than is dreamed of in your philosophy! For example, it seems to me that you underestimate the importance of actual play and the context that it provides for (nearly? - I'm not sure that I need the qualifier) every element of the fiction.
I utterly deny that alignment in any way requires, or causes, us to know how these things are going to play out.
I haven't asserted that it would. But it would require me, as GM, to form views about the significance, for PC alignment, of the actions declared by my players for their PCs. And that is an activity which is inimical to my enjoyment of the game and to my cultivation of the approach to play that I enjoy.
Most of these strike me as quite “so what?” in the scheme of alignment.
<snip>
All of these examples seem, to me, only to suggest that you view alignment as a straightjacket, assuming your objective is to show “great gaming that could never have happened if we used alignment”.
My goal is to show what I said I was showing - episodes of play to which alignment would be an impediment. The impediment, as I have repeatedly stated, would consist in me having to judge the moral character of the choices made by my players in the course of playing their PCs.
ARE the ogres evil? You’ve noted you would indicate they are by their actions, with some evocative descriptions. Is there any reason to believe these ogres are, in fact, evil? They don’t seem to be ACTING evil.
I don't know - I'm the one who doesn't use alignment, remember! I'm aware, however, of multiple editions of the Monster Manual that label ogres as evil. What is the point of that labelling if I'm meant to ignore it? Is there a passage I missed in the 3E PHB that explains how otherwise evil people who play dice suddenly cease to be evil?
Why would I want to waste my time worrying about the alignment of ogres, and tying myself up in ever-more-contorted knots to explain why it's OK for the samurai (who had to write LN or LG on his PC sheet) to treat with them, when instead I can
just run my game in which the samurai treats with the ogres, plays a few hands of dice, discretely ignores the skulls in the kitchen, and then we collectively find out what (if anything) the cost of this is?
What is alignment adding here?
Can the Angel not use Zone of Truth to hear something of the PC’s life story and judge for itself whether this meets with its moral code, or does not?
Of course. But the PC can plead his case, and try to make the angel change her mind from an initial judgement. As happened here. If someone casts Know Alignment and you ping as CN, I don't think there's going to be much pleading and persuading. The spell already processes all the arguments and reaches the true conclusion, doesn't it?
Or has the argument now become "You can use alignment even though the cosmos and its inherently aligned servants like angels can never definitively determine, independent of actual discourse and argument, what alignment a person is"? At that point I seem to have lost the most clearly mooted story benefit of alignment, namely, integration of morals and cosmology. What's left?
Or is your preference a game where Angels and Demons run the spectrum between Good and Evil, so the Angel in this story is more Chaotic Neutral?
You seem to have mistaken me for someone who uses alignment. This angel is who she is. The module describes her personality - I can't remember the details, but it includes the standard stuff about resolute guardian etc etc. The point of the episode of play, as I experienced it, was that a player gave an impassioned argument, in character and drawing upon much of what had hitherto unfolded in the game, that the values to which the angel herself was committed required her to change her mind and let him kill her. And using the action resolution mechanics of the system in question (Rolemaster), he persuaded her.
It is not only orthogonal to that play and it's point to spend even a moment's thought on whether the angel is really CN (or has been persuaded to change her alignment by the PC), it is actively
antithetical, because it shifts attention and effort from what matters - this moving moment at the table that produces this amazing event in the fiction - to something that is utterly pointless and irrelevant as far as I am concerned - namely, which of some bundle of judgemental labels is now the best one to stick on this NPC.
Is devil worship considered perfectly acceptable in your game, with no moral issues?
Given that I play a game with a whole PC race dedicated to addressing this question - namely, the tieflings - and given that I have a tiefling PC in my game, the answer is that of course devil worship raises moral issues. I even indicated some in the post to which you are replying: namely, that the tiefling expressed the view that the fall of the duergar was foretold, much as it was for the duergar the moment they made a pact with such treacherous beings.
So we just accept devil worship is OK?
Who is "we"? In my game the drow generally kept a low profile until he played a key role in triggering the downfall of the duergar (and he was not too upset by that). The tiefling and the dwarf expressed pity, although for different reasons. The elf servant of the Raven Queen had no strong view. The wielder of the Sceptre of Law (= Rod of 7 Parts) admired their devotion to divine order and tried to avoid letting it slip that he is allied with Levistus, who is an enemy of Asmodeus.
You seem to be insisting that an answer be worked out in advance. I am trying to explain that I would regard that as defeating the main purpose of play.
“Why, they’re just the nicest, kindest, most friendly baby-sacrificing devil worshippers I’ve ever come across”? Do they actually DO anything evil?
If alignment is not a straitjacket, and if it is fine for a samurai to treat with ogres for the greater good, why is this question relevant to you?
I know why it is irrelevant to me - because I don't use alignment, and so don't need to answer the question. I can just look up the description of Asmodeus on p 23 of the PHB:
He is patron of the powerful, god of tyranny and domination, and the commander of devils.
The duergar desire power, are brutal slavers (which is how the PCs first met them, negotiating a deal to redeem some captives who had been sold into slavery by the duergar) and not democrats. (The last thing hardly distinguishes them in the world of D&D, though! Nor does the first, really.)
What I see from your comments is “alignment as straightjacket”.
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Where you don’t find it appropriate that devout followers of a Good deity might oppose demon or devil worshippers?
You're the one who seems concerned by what is or isn't appropriate for adherents of particular alignments.
What
I see is that alignment mechanics involve me having to form a number of judgements about both PCs and now (in the case of the angel) NPCs which add nothing to the expressive and evaluative responses that the participants have to the unfolding events of play, and hence add nothing to my play.
Sadras and Bedrockgames have done a fine job discussing the positive role alignment can play. I have little to add to their points. I have found the analysis of your own evaluative framework (which you seem unable to acknowledge you even have) quite fascinating, so I continue to pursue that.
I don't know what you mean by "my own evaluative framework". Given that I'm a published moral philosopher, I think I have a reasonable grasp of my own evaluative framework. It's just that I don't need to apply it as part of my GMing duties.
If the positive role of alignment does not extend beyond what [MENTION=6688277]Sadras[/MENTION] and [MENTION=85555]Bedrockgames[/MENTION] have offered, then it should be clear why I don't use it and why it would be an impediment to my play: because I am not interested (as either player or GM) in exploring the GM's conception of the morality of the gameworld; and nor am I interested in adherence to alignment being part of the roleplaying challenge.