From what I've read so far, the response is going to be along the lines of
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3) if alignment is used it forces them to micro manage the players so that even less extreme situations would require telling the players what to do.
Pretty much spot on.
Now, how is this a mistaken view of alignment?
Dictionary-dot-com said:[Micromanagement is] manage[ment] or control with excessive attention to minor details.
Wikipedia said:Micromanagement generally has a negative connotation.
If you're referring to play according to 1e RAW, then it seems to be pretty close.
If you're referring to what those of us who use alignments do in practice and have been describing over the previous few 100 posts, then it seems off. As we've said up-thread, we're just on the look out for repeated actions (you don't get punished for a single non-egregious action) of non-edge things (alignments are big tents; things that are bad enough that they're obviously not fitting to a cursory view) and that even then we don't take control of the character or make them lose levels (like in the 1e and harsher 2e sense), they just lose access to their alignment requiring powers. (I thought it seemed related to what @pemerton describes as doing as far as deities keeping tabs on their clerics and other divine class followers, except he avoids having to make loaded-language moral judgments of the players).
Calling this "micromanagement" seems like saying a real life supervisor at work micromanages your computer usage because you can be demoted and lose network access for having porn or obvious games on your office computer screen that's visible to customers and other employees walking buy. Or that the state police micromanage your driving by giving out tickets if you're going 30 over the speed limit or are switching lanes repeatedly and tailgating.
Micromanagement would seem more like having overkill web-blocking software or a supervisor with their desk set up to see all the employees screens, write down all the times they're off task for a few seconds, and hand them a computer use violation memo if anything was noticed. Or like having the state police send out robo-tickets from a battalion of cameras set to notice the slightest rolling stop or anything at all over the speed limit. These two do certainly sounds like 1e (and part of 2e) raw. Has a single poster upthread said they played that way... even in 1e?
Yet, funnily enough, no one ever talks about how that barbarian isn't following his alignment. After all, the penalties are almost as strict as for a divine class. What higher power is taking away his ability to rage? Bards who become lawful can no longer progress as Bards. So on and so forth.
Chaotic doesn't mean going against the law all the time - you can walk on the side-walk and not the grass or tell the truth when it suits you and not violate chaotic. So even in strict 1e land wouldn't it be harder to violate being Chaotic than it would Lawful?
(Edit: Thanks @N'raac , should say "Even chaotic doesn't ... violate being non-Lawful than it would Lawful?")
I've never played or DMed a Bard in 3/3.5 so didn't realize they had an alignment restriction. It's gone in PF for the Bard but still there for Barbarians and Monks. The Barbarian restriction seems firmly rooted in Howard's Conan - the defining trait of the barbarian is being the uncivilized other. So they can't rage when they lose that and become "civilized". I'd be ok with nuking that one. For the Monk, requiring lawful seems to be a bad way of enforcing "being disciplined" and I'd nuke that one.
I can certainly see better ways that alignment could have been done - maybe tie it directly to the views of particular gods and only have outsiders and divine classes have "alignments" that are affected by the spells. In PF, for example, clerics don't lose access to any spells for being just one shift over in alignment, they lose stuff for violating the will of their deity who is giving them the spells. (How this works for clerics worshiping more nebulous concepts doesn't seem to be explained in RAW beyond "work with your GM").
Well considering his statement was a general one that stated alignment was always needed for enforcing player behaviour then I would think you need to take that up with him.
I'm trying to find the post where one of the pro-alignment people actually said "always needed for enforcing" without some qualifiers that change the spirt of the words.
My group has no need for this because my players have no problem maintaining their character's integrity and would see compromising that as no fun.
So you're saying that having mechanical alignment wouldn't change a single thing about how your table runs. Cool.

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