Interesting. I like that the sorcerer gets the same number of spells per day the wizard does. Since they are using the same spells per day table, I believe this also means sorcerers won't be a level behind wizards in learning new spells anymore, which is great. That was always the worst part of playing a sorcerer in 3rd edition.
"When the class was created for 3rd Edition D&D, it was in many ways a mechanical conceit—a wrapper for a new approach to spellcasting." -> been sayin' this for years: the concept/flavor of the sorcerer was originally an afterthought.
I really, really hope sorcerers don't use the exact same spell list as wizards again. They say they want to bring the sorcerer out of the wizard's shadow. There's no better way to do that than to give them their own spell list. Obviously, it's fine for them to share some spells with wizards, just as clerics and druids do. But there should be some spells that only they have on their list. If even paladins and rangers can get some of their own unique spells, sorcerers should too!
But, in that case, is the Vancian mechanisms are removed from the game, or the Wizard class redesigned so that some Wizards can bypass them, then the need for the Sorcerer class disappears. In which case it should just be removed - it was a mechanical artifact, so if mechanical changes make it redundant then it can go.
Yep. And, actually, I was fine with that - the mechanical distinction was enough to justify the class, and the fluff was such that players could spin it however they wanted. So, if they wanted a 'wizard' without the Vancian memorisation/cast straightjacket, then that was the class for them.
But, in that case, is the Vancian mechanisms are removed from the game, or the Wizard class redesigned so that some Wizards can bypass them, then the need for the Sorcerer class disappears. In which case it should just be removed - it was a mechanical artifact, so if mechanical changes make it redundant then it can go.
Yeah, I find this extremely worrying, as I thought wizards could choose from a variety of spellcasting methodologies. In such a ruleset, there's no need for a separate class whose only difference is how they cast spells. I wonder if they went back on their original plan, and wizards are just vancian. I really really hope not. That would be a big let down.