Quickleaf
Legend
This is it, exactly. Emphasis mine.
The edition war was really a proxy for irreconcilable play-style differences. I honestly don't a see resolution other than creating two different game lines to appeal to the different styles.
I'd say you almost need a game line designed around a 1e/3e simulationist style that focuses on classic OSR style elements of strategic resource management, and "combat as war", but that cleans up and streamlines the rules bloat of 3e. Call it "D&D Classic".
Then you have a second game line designed around the 2e/4e paradigm where the focus is not on dungeon crawls, but on story-driven narratives, and set piece tactical combats. Call it "D&D Tactics".
Where it makes sense, try to standardize elements across the two versions like in monster design, so that players and DMs who want to, can borrow elements from the other product line with a minimum of house ruling to make it work.
This is what I would do with D&D instead of trying to make a compromise edition that no one wants. Give each camp what they want.![]()
I see this view expressed quite frequently on ENWorld, and I think it's missing something.
There are a whole lot of gamers who don't readily identify into "D&D Classic" or "D&D Tactics", and just want a well-rounded game of D&D that encourages, challenges, and rewards both. Actually, I'd argue that there are already editions that aches it appeal to one of those camps or another, and so the role of D&D editions (or whatever they're called) going forward should be to aim for that large category of gamer who cares more about getting together with their friends, rolling some dice, and making a fool of themselves than they do about strategic resource management or set piece tactical combats.
It's easy as veteran gamers with entrenched views to lose sight of the many gamers who don't have a strong opinion about this "play style divide". Claiming that there are irreconcilable playstyles assumes that there is a majority of gamers who even see this as a something, let alone something to be reconciled or not.