Neonchameleon
Legend
As everyone knows, AC refers to Armour Class and makes you harder to hit. This does not mean that wearing plate armour makes you leap around like a ninja (it doesn't slow you the way urban myths claim - but it certainly doesn't speed you up). Plate armour is utterly mundane and doesn't have a magical forcefield - but still adds 8 to your AC, making you much much harder to hit.
So what does this mean?
A significant proportion of blows that "miss" must be hitting your armour - otherwise armour class makes no sense at all because it does mean that plate armour turns you into a rapidly moving ninja.
Armour will absorb the force of most blows. Damage on a miss with brass knuckles would be ... bizarre. But when a giant swings a greatclub at you, armour will not help you get out of the way. It also isn't some magical inertia-neutralising thing - that greatclub still has momentum, and the only thing preventing it breaking your ribs is your armour so you must take blows on your armour. And with that much momentum you're going to end up with a full-torso bruise at the very least. Of course if you hadn't been wearing armour you'd be much worse off. You'd have taken the full force of the blow to your unprotected body. Ouch.
That's damage on a miss. And without it, large high impact weapons that will rattle the enemy by sheer force and momentum and AD&D's armour paradigm make no sense at all. (DR doesn't work any better because of the vast difference in what it stops between bludgeoning, slashing, and piercing).
So what does this mean?
A significant proportion of blows that "miss" must be hitting your armour - otherwise armour class makes no sense at all because it does mean that plate armour turns you into a rapidly moving ninja.
Armour will absorb the force of most blows. Damage on a miss with brass knuckles would be ... bizarre. But when a giant swings a greatclub at you, armour will not help you get out of the way. It also isn't some magical inertia-neutralising thing - that greatclub still has momentum, and the only thing preventing it breaking your ribs is your armour so you must take blows on your armour. And with that much momentum you're going to end up with a full-torso bruise at the very least. Of course if you hadn't been wearing armour you'd be much worse off. You'd have taken the full force of the blow to your unprotected body. Ouch.
That's damage on a miss. And without it, large high impact weapons that will rattle the enemy by sheer force and momentum and AD&D's armour paradigm make no sense at all. (DR doesn't work any better because of the vast difference in what it stops between bludgeoning, slashing, and piercing).