EnglishLanguage
First Post
Or, you embrace the fact that there's some exceptions out there. A miss is usually, but not always or strictly, a miss.
+1
Otherwise you get into oddities like Plate Armor making it easier for you to dodge attacks.
Or, you embrace the fact that there's some exceptions out there. A miss is usually, but not always or strictly, a miss.
You claim that is "the problem". We can just as easily turn it around and say that "the problem" is folks being a tad too strict in insisting that game mechanics language must hitch directly to narrative language always and without exception, and willing to make a huge stink and fuss over it.
If the biggest problem the game with dragons, elves, and fireballs has is an occasionally inconsistent definition of what a "hit" is, then I think we're doing pretty darned well.![]()
To put it another way, I don't think that it's "too strict" in saying that there's a narrative disconnect in insisting that something called a miss is resulting in a hit, let alone suggesting that this problem can be easily fixed by changing that one word.
(That's leaving aside the snarky use of "always and without exception," and "huge stink and fuss." Please try and maintain a more respectful tone towards those who disagree with you.)
Or, you embrace the fact that there's some exceptions out there. A miss is usually, but not always or strictly, a miss.
You claim that is "the problem". We can just as easily turn it around and say that "the problem" is folks being a tad too strict in insisting that game mechanics language must hitch directly to narrative language always and without exception, and willing to make a huge stink and fuss over it.
Hit: bring one's hand or a tool or weapon into contact with (someone or something) quickly and forcefully.
Miss: fail to hit, reach, or come into contact with (something aimed at).
I have never seen Dungeons and Dragons, as a game, try and dispute that these words mean something different until damage on a miss was used with melee weapons.
From the 2nd edition PHB...
Saying it once, maybe twice, no, that's not too strict. Noting it and moving on, sure, that's fine.
But 800 posts later? My opinion changes.
The "always and without exception" is not intended as snarky. Perhaps I was mistaken. You mean folks *don't* want it to be entirely consistent? You mean it'll be allowed to slide elsewhere? Interesting. Why, then, all the verbiage for this one single mechanic, when really, it isn't that big a deal when similar inconsistency appears elsewhere?
As for "huge stink and fuss", I claim that as an accurate description.
There's over 800 posts in this sub-forum, representing hundreds of person-hours of writing - relative to other topics under discussion on the forums, this one is, in fact, really big. There have been more reports of rudeness, warnings given, bans and temp-bans handed out related to this topic than others in recent months, to the point where complaints had us shift it into it's own little sub-space. And that is only on EN World. Reportedly it is worse elsewhere. Thus "stink and fuss" also seems accurate.
I cannot help it if collective dogged determination on a topic has led to unattractive results.