Do alignments improve the gaming experience?

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Any act so evil as to cause, in and of itself, a change of alignment would need to be pretty heinous, which would seem to make its evil pretty obvious.
And? You, [MENTION=48965]Imaro[/MENTION] and [MENTION=85555]Bedrockgames[/MENTION] are all saying that it makes sense, in such circumstances, for the character to assert that the "cosmological forces of good" have made an error. I don't see how that is coherent, given the premise that such a force exists, and that the character has been acted upon it (by losing paladinhood or changing alignment).

Are you now saying that it doesn't make sense, at least in cases of heinousness (whatever exactly that means in this context), for the character to contest the judgement of the cosmological force in question? In that case you're agreeing with me, aren't you?

Execution of a convicted criminal, where a society believes in capital punishment. It is not a Good act, yet it seems death to criminals is quite acceptable to LG Paladins.
Do you realise that this is hugely contentious?

Two of the most historically famous theorists of respect for life and the right to life - Locke and Kant - believe that capital punishment can be permitted and even mandatory. Kant, in particular, argues that the only way to respect the rationality of both victim and murderer is to execute the murder for murdering the victim.

The general trend of modern opinion (important elements within the US notwithstanding) is in favour of abolition, but I'm not 100% sure that modern opinion, grounded in a doctrine of universal human rights, is the best way to make sense of the moral requirements that we want to think of a paladin living up to. It's certainly not the only way.

death to criminals is quite acceptable to LG Paladins. If it is not, they need to revisit their adventuring style.
Most paladins engage in conduct that roughly approximates to warfare rather than to execution. The two most obvious moral frameworks for analysing warfare are the paradigm of defensive violence (which is where most of the contemporary literature is focused) and consent.

Killing a perpetrator of wrongdoing in self-defence or defence of others is not disrespecting that person's life, on most non-pacifist accounts of self-defence: it is justly preventing their wrongful threat to the lives of others. (And it is a serious analytical error, in my view, to equate killing in self-defence with retributivist killing as by way of execution.)

But the consent model, which had more currency in pre-modern times (where the paladin lives as an archetype) is actually more interesting, I think, in the context of D&D. If an orc or hobgoblin or bandit has chosen to make himself (less often, at least in published D&D sources, herself) a warrior, then meeting him/her in open combat is honouring that choice, and hence honouring that person's disposition of his/her life, even if the upshot is that s/he dies. (If you read the Chretien de Troyes Arthur stories, you can see this ethos expressed as if it was quite ordinary.)

Entering the home of someone and killing them is pretty hard to justify as self defence. Killing someone is pretty difficult to justify as morally neutral.
Just on this point: this is roughly the justification for the Allied invasion of Germany during WWII - that the only way to defend against the organised military violence of Germany and its allies was to invade Germany. Part of this included entering the houses (or at least barracks/fortresses) of some Germans and killing them.

Now there's a reason that, in all the modern literature on morally permissible defensive military violence, WWII is treated as the paradigm case: there are very few people (to be honest, I don't think I've met anyone who wasn't a principled pacifist who took this line) prepared to argue that defensive violence extending to the invasion of Germany was not morally permissible in those circumstances. But the logic of the argument is asserted by many people for many other wars, both prior to and subsequent to WWII.

That's not to say that I don't think some version of a pacifist paladin is not viable. I don't think thoroughgoing pacifism would be feasible, because a paladin is by definition a warrior. But a paladin who is pledged never to take a life - and so who primarily fights demons and undead, and who - if forced to fight living enemies - defeats them non-lethally - would in my view be easily viable and quite interesting. (I have GMed a paladin in a RM game who inclined very much in that direction.) If a player wants to play that character - and here I think we are in agreement - I don't see how it improves the gaming experience for the GM to say "In this gameworld the objective cosmological force of good is a Kantian retributivist, and so if you won't kill evildoers then you are chaotic and/or non-good and hence can't be a paladin."

Well in my view right conduct is dependent upon one's goals and if the action allows them to achieve said goals
This could easily go into non-rules-compliant territory, but I'll try and be careful.

You are saying that "A will facilitate the goal G" entails "A is right", provided that someone actually has goal G. And you seem to be asserting this entaliment for all values of A and G.

Here are two standard counterexamples - I mention them not so much to launch a debate about them, but to check whether you are really committed to what you seem to be saying.

Suppose that G = "kill all babies". And suppose that A = "club them at birth". Then we get "Clubbing all babies at birth will facilitate the goal of killing all the babies". As is notorious, there have been people over the course of human history how have had the goal of killing (at least some of) the babies. Are you really saying that it is therefore right to club those babies at birth? Most theories of right action would think that G is subject to some external constraint on moral permissibility before it can ground the rightness of a facilitating action.

Now, suppose that G = "increase the food supply". And suppose that A = "eat the bodies of the human dead". Then we get "Eating the bodies of the human dead would facilitate an increase in the food supply". Plenty of people, quite properly, pursue as a goal an increase of the food supply. But are you really saying that it follows from that goal that eating the bodies of the human dead would be right action? Many, if not most, theories of right action would think that even if G is a morally permissible (or obligatory) goal, there are nevertheless external constraints on the moral permissibility of actions which will facilitate that goal.

In the context of D&D, I would expect a character, who affirmed as a principle of right action that it is sufficient for an action to be right that it facilitate some goal to which s/he is committed, as a non-paladin. Because that person has no guiding principle other than desire. Using the language of the SRD, that person looks like s/he is either NE or CE:

A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. . . A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do.​

None of this is terrifically clear, but there is at least a hint that a CE character will act out of weakness of will (greed, hatred, lust) even when that will not facilitate his/her own goals, so perhaps NE is the best fit. (In my view, this also shows how reading the actual descriptors casts serious doubt on the introductory claim that "Each alignment represents a broad range of personality types". That characterisation of CE seems to depict a very particular sort of personality: someone with wanton appetites and no ability or desire to control them.)

You have never actually addressed the fact that LG, CG and NG will disagree on many issues, so they cannot all be "right" despite all being "good".
A long way upthread I explained why I regard the L/C axis as (i) secondary, and (ii) incoherent. Probably the main reason it is incoherent is that it tells us that individualists like the American constitutional founders are chaotic, even though they are among the most important theorists and advocates of the rules of law. Another reason that it is incoherent is that a LG person is meant to be able to coherently assert both (i) that a CG person is fully good (eg Detect Good gives a maximum positive readout) while (ii) denying that a CG person's behaviour is free from moral criticism.

To avoid doubt: none of the above says anything about B/X alignment or Moorcock. Two teams, one aiming at a certain conception of order and the other at a certain conception of chaos, is not incoherent. But L/C as an axis in 9-point alignment has basically nothing in common with B/X or Moorcock. For instance, Law and Chaos don't label "objective moral forces" on the Moorcockian account; they are simply labels for teams of gods/immortals. (This is also relevant to [MENTION=6701124]Cadence[/MENTION]'s remodelling of PF alignment along the line of cosmological "teams".)

You keep ignoring that vast Neutral ground between "good" and "evil".
That's because I don't care very much about it, for the following reasons.

If a GM judges every action that every player ever has his/her PC take as "neutral", and therefore irrelevant to the adjudication of mechanical alignment, then s/he may as well not be using mechanical alignment - in which case the claim that it is improving the gaming experience seems not to have been made out. In order to see how alignment might improve the gaming experience, I'm trying to understand and analyse cases where it has an effect on the gaming experience ("affecting" being a necessary condition of "improving"). (If I am playing a D&D game in which mechanical alignment is in play, I typically choose LN as my alignment: experience has taught me that few GMs are going to tell me that I'm being "too good" or "too evil" and therefore have to change alignment, and provided my character is played as crazy or wild the GM is unlikely to say that I'm not lawful enough. But this isn't a case of mechanical alignment "improving the gaming experience". It's a case of me finding a way to sidestep the alignment mechanics, at least as I have found them to be generally applied.)

But now that you draw my attention to neutrality, isn't a good (or evil) character who keeps doing neutral rather than good things going to change alignment to neutral? Which is still testable via Detect X spells and/or Know Alignment. So the character is still in the same position of not being able to rationally contest the judgement of the "objective cosmological forces", given the irrefutable metaphysical evidence.

Note that paladins can commit pretty much as many Neutral acts as they wish so long as their overall alignment remains LG.
Doesn't the second part of this sentence pretty much negate the first part? Given that doing neutral acts tend to make you neutral over time (doesn't it? if not, how does anyone's alignment ever change to neutral - only by doing evil acts?), the paladin better be careful about doing too many neutral acts.

Which also implies that eating breakfast or tying up one's shoelaces is not a neutral act. Nor a non-neutral act. It would seem to have no alignment significance at all.

Or perhaps a neutral act is simply an act having no alignment significance - in which case I find it hard to believe that executing a person is a neutral act, as surely a deliberate killing is not an act that can have no alignment significance!

Why is not good == evil? Why can't the good do neutral things when needed?

<snip>

Isn't it only the continually being more neutral than good, or the doing of evil, that shifts the alignment over if one is being mechanical about it?
Your post here is why I regard these detours via "vast swathes of neutrality" and "the many shades of grey" as, ultimately, red herrings.

If everything is neutral or shades of grey, such that the GM never makes a call on alignment, then how is the mechanic improving the gaming experience? It seems that the game would be identical without it.

On the other hand, if the reason the GM never makes a call is because the players know what the boundaries are and stick within him, then we have the "confining" effect that [MENTION=22779]Hussar[/MENTION] mentioned upthread, plus the second-guessing of evaluative judgement and of expressive responses that I mentioned upthread.

And of course these features become only more prominent once the players start pushing the boundaries and the GM has to start making calls. And if the GM doesn't and won't make those calls, for whatever reason, then once again we seem, for functional purposes at least, not to be using mechanical alignment.

What are we saying is "wrong"? That Grog gets to define a universal standard of right and wrong, order and chaos and good and evil? Yes, I think that is wrong. He does not get to dictate the beliefs of others.
Huh? This is a non-sequitur. Neither I nor [MENTION=22779]Hussar[/MENTION] have asserted that the "objective cosmological forces" get to dictate the beliefs of others. (A fortiori we have not asserted that any PC gets to do so, unless using mind control magic.) But "objective cosmological forces", if they do exist, do get to dictate what would count as a true belief: if it is objectively cosmologically evil to wantonly kill a helpless, unarmed person then someone who does so has acted evilly whatever s/he believes about the moral nature of his/her action. And in circumstances where these cosmological truths manifest themselves via eminently detectable changes to a person, such as loss of paladinhood or a change in answer to Detect X or Know Alignment, the "objective cosmological forces" also get to dictate the scope of reasonable belief for others. That is, they tell others what they should believe, or - to use a synonymous English expression, which is the one Hussar used - they tell others what to believe.

None of this should be shocking. It's roughly what "objective" means (as opposed to, say, "subjective" or "relative"). If those cosmological forces are objective, then they are constraints on truth, and if their objectivity manifests itself then they are constraints on rational belief also. Conversely, if they are not constraints on truth and on rational belief, then they are not objective!

"We are all unique individuals - just like everybody else!"
Is this your attempt to argue that, in fact, people aren't individuals worthy of dignity and respect?
 
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I don't want to wade into this... clustermumble of a debate, but I did want to say that while the alignments played a big part in the latter half of my long-running 3.5 game, dealing with alignments caused no debates (though it did cause people to ask for clarifications).

However, on a number of occasions, it caused my players to wonder if the Good thing was also the morally right thing to do. This popped up on another of occasions:
  • When the half-dragon lich brought it up with them during a two-session long debate on morality and alignment. He basically argued that Good and Evil were just two giant teams that had hijacked morality, and that fighting Evil just because they were on the other team wasn't inherently the morally right thing to do.
  • When the Sorcerer PC ascended to demi-godhood, and he was laying out his tenants and what he thought was right and wrong as compared to Good and Evil. He was greatly influenced by his long diplomatic talks with various important beings, ranging from Pistis Sophia (a ruler of a layer of Celestia) to Asmodeus himself (ruler of the Nine Hells) to Brock (another PC, and the leader of the church of Pelor on the Material Plane) to Therall (a Paladin that walked the fine line of falling), etc. He ended up commanding his followers to do out and do Good, but to always do the right thing, even if it wasn't Good.
  • When the players interacted with a Lawful Evil Monk that only hunted down "evil" creatures, after which he'd punish them (torture and kill for the worst of them, and break limbs and the like for the lesser offenders). Though he showed up as Evil with detection spells, he blew magic's idea of Evil off as stupid, as he "obviously wasn't" evil (since he only fought against it). He had a zero tolerance policy, though, and would threaten to kill others who stood in his way when he was on a mission against "evil". The PCs interacted with him a number of times (all Good PCs), and he was always more an ally than enemy, even until the end of the campaign.
  • When the players found out that while Asmodeus was Evil, but he was doing his best to keep Evil in check and preserve the balance of Good and Evil in the multi-verse (as his master, Ahriman, wanted him to do). While he performed some terrible acts to keep his position and power, he was also purposefully holding Evil back rather than letting it gain an advantage on Good (or wipe it out).

There are more examples, of course, but I don't see why saying that "that isn't a Good act" somehow also means "what you did was morally wrong." I get it in a colloquial sense, of course, but not from a D&D perspective. It might be common thinking within the world, but philosophers in the world likely debate that point (which would include many Paladins, Clerics, etc., I assume).

At any rate, I have no interest in engaging in the clustermumble, as I said. You guys can carry on. It's definitely not wrong to not use alignment (my RPG doesn't use anything like it), but I don't see some of the objections to it, either. As always, play what you like :)
 

Do you realise that this is hugely contentious?

Two of the most historically famous theorists of respect for life and the right to life - Locke and Kant - believe that capital punishment can be permitted and even mandatory. Kant, in particular, argues that the only way to respect the rationality of both victim and murderer is to execute the murder for murdering the victim.

The general trend of modern opinion (important elements within the US notwithstanding) is in favour of abolition, but I'm not 100% sure that modern opinion, grounded in a doctrine of universal human rights, is the best way to make sense of the moral requirements that we want to think of a paladin living up to. It's certainly not the only way.

Most paladins engage in conduct that roughly approximates to warfare rather than to execution. The two most obvious moral frameworks for analysing warfare are the paradigm of defensive violence (which is where most of the contemporary literature is focused) and consent.

How is it contentious when you are playing a Dungeon & Dragons game where the morals/ethics applicable to that period are usually the same as Earth's own Dark Ages up until the discovery of gunpowder? I think the 'right to life' during that time was pretty well established. There are thousands of historical records where capital punishment is very much acceptable in that kind of society.
Is seems extremely misdirected to go into the philosophy spouted by Locke and Kant. Introducing modern western opinion on the subject matter without including African, Middle-Eastern and Asian approaches to punishment and the value of life seems a little bias.

I dont tend to think that paladins as having modern universal human rights views - not when you have inherently evil races running around causing havoc requiring the paladin to become a butcher of sorts. Unless you believe there are some inherently evil races currently existing on earth now :p
 

I don't see why saying that "that isn't a Good act" somehow also means "what you did was morally wrong." I get it in a colloquial sense, of course, but not from a D&D perspective.
At this point, though, "Good" as a game term does not designate any objective cosmological moral force or judgement. It just labels a team who have their own opinions like anyone else.

Thus, if you go this way, alignment won't do the job some have said it can do, of keeping real-world moral debate out of the game, because any character (and hence the character's player) can reasonably assert that what Team Good wants isn't really good (in the ordinary language rather than game-term sense of "good").

Also, if you go this way, then in my opinion the classic paladin or cleric archetype becomes hard to play, as on this approach it makes sense to doubt whether the deities of Team Good are really good. Whereas for a classic paladin or cleric there is no rational gap here, as they are called to the service of a perfect being. Instead, you get what I have labelled upthread "paladin as warlock": the paladin has made a pact with Team Good, but it remains an open question whether Team Good are really good (in the ordinary language rather than game-term sense of "good").
 

I dont tend to think that paladins as having modern universal human rights views
Nor do I. According to Gary Gygax they do, however, as Gygax defines "good" in terms of universal human rights.

How is it contentious when you are playing a Dungeon & Dragons game where the morals/ethics applicable to that period are usually the same as Earth's own Dark Ages up until the discovery of gunpowder?

<snip>

Is seems extremely misdirected to go into the philosophy spouted by Locke and Kant. Introducing modern western opinion on the subject matter without including African, Middle-Eastern and Asian approaches to punishment and the value of life seems a little bias.
Perhaps you misunderstood the post to which you replied.

[MENTION=6681948]N'raac[/MENTION] asserted, as if no argument were required, that capital punishment is obviously not good because it involves disrespect for life. I denied that. As part of my denial I pointed out that some major theorists of the right to life have regarded capital punishment as permissible and even mandatory. You seem to be agreeing with me that, at least within the context of D&D, it is not the case that capital punishment is obviously non-good.
 

How is it contentious when you are playing a Dungeon & Dragons game where the morals/ethics applicable to that period are usually the same as Earth's own Dark Ages up until the discovery of gunpowder? I think the 'right to life' during that time was pretty well established. There are thousands of historical records where capital punishment is very much acceptable in that kind of society.
Is seems extremely misdirected to go into the philosophy spouted by Locke and Kant. Introducing modern western opinion on the subject matter without including African, Middle-Eastern and Asian approaches to punishment and the value of life seems a little bias.

I dont tend to think that paladins as having modern universal human rights views - not when you have inherently evil races running around causing havoc requiring the paladin to become a butcher of sorts. Unless you believe there are some inherently evil races currently existing on earth now :p

So my paladin in your game can rape commoners with no repercussions? My paladin cannot be charged with a crime if he murders someone of lower station?

IMO most DnD games and certainly the writeup of alignment is based on modern morality.
 

Nor do I. According to Gary Gygax they do, however, as Gygax defines "good" in terms of universal human rights.

Perhaps you misunderstood the post to which you replied.

[MENTION=6681948]N'raac[/MENTION] asserted, as if no argument were required, that capital punishment is obviously not good because it involves disrespect for life. I denied that. As part of my denial I pointed out that some major theorists of the right to life have regarded capital punishment as permissible and even mandatory. You seem to be agreeing with me that, at least within the context of D&D, it is not the case that capital punishment is obviously non-good.

Would you say that is also possible to interpret it as evil using DnD definitions of alignment?
 

So my paladin in your game can rape commoners with no repercussions? My paladin cannot be charged with a crime if he murders someone of lower station?

Did Galahad or Percival do these kinds of actions often? Do not confuse the Crusaders with Paladins. The PHB Paladin describes a very much romanticised Knight, not your brute Crusader Knight.

IMO most DnD games and certainly the writeup of alignment is based on modern morality.

Yes to a degree that is certainly true, but the typical D&D settings do reflect a setting populace that does not reflect modern WESTERN morality, at least not in its entirety.
 
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At this point, though, "Good" as a game term does not designate any objective cosmological moral force or judgement. It just labels a team who have their own opinions like anyone else.
That was how my campaign handled it, yes.
Thus, if you go this way, alignment won't do the job some have said it can do, of keeping real-world moral debate out of the game, because any character (and hence the character's player) can reasonably assert that what Team Good wants isn't really good (in the ordinary language rather than game-term sense of "good").
And if groups want this type of moral debate, then awesome! They still get it.

If the group doesn't want that debate, then alignment could potentially facilitate that sort of play, too. Just say "it's agreed that in this D&D campaign, good and evil work as Good and Evil are described. If you aren't sure, ask the GM for his call on it." Boom, no more real-world moral debates.

Either way, I don't see the problem. I've seen both types of games played, and they both worked for my groups.
Also, if you go this way, then in my opinion the classic paladin or cleric archetype becomes hard to play, as on this approach it makes sense to doubt whether the deities of Team Good are really good. Whereas for a classic paladin or cleric there is no rational gap here, as they are called to the service of a perfect being. Instead, you get what I have labelled upthread "paladin as warlock": the paladin has made a pact with Team Good, but it remains an open question whether Team Good are really good (in the ordinary language rather than game-term sense of "good").
I don't see why this is a problem? Doubly so since you can handle alignment either way I've described (where it facilitates real-life morality debates, or it helps shut them down early). Alignment isn't something I always want (again, it has no equivalent in my RPG), but I don't see how it necessarily stifles either play style. But I'll admit I haven't read most of this thread, though I do feel as if I've somehow been here before...
 

And? You, @Imaro and @Bedrockgames are all saying that it makes sense, in such circumstances, for the character to assert that the "cosmological forces of good" have made an error. I don't see how that is coherent, given the premise that such a force exists, and that the character has been acted upon it (by losing paladinhood or changing alignment).

".
, .
nd respect?

I think we are just going round in circles here. Me and other posters have provided several good reasons why a character in a setting with gods and cosmological forces of good, law, chaos and evil might believe his god was incorrect to strip him of power (ranging from the god actually being incorrect to the character being deluded, holding a different alignment, being arrogant and foolish, etc). For all of us those reasons are adequate and we allow them to operate in our oen campaigns, causing no disruption to our or our player's acceptance if the setting. That is all that matters. If these explanations are incoherent to you, okay. That is fine. But let's move on. I don't see any value being gained by debating these poiints again and again, after both sides have made their case about as well as they can.
 

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