Do alignments improve the gaming experience?

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But, if I'm playing a LG character, paladin or not, why would I choose an action that is not Lawful or Good? Wouldn't that be out of character? If I know that action X is judged as not LG, then how can it be the right thing to do for a LG character? Wouldn't the most palatable action for my character be the one that is most in line with my alignment?

Are you serious? There are a multitude of reasons paladins fall, I'm not going to even try and create a comprehensive list of the reasons a paladin could choose to do something not good... or even evil. Anything from emotions and passion to being unworthy as a paragon could all be reasons... Paladin does not equate to perfectly programmed robot.

In my mind, you are arguing that the character is incoherent. The player thinks that a given action is the right one to do. The player believes that it is in keeping with his conception of his character which he has created based on the beliefs that his character is LG.

Well if the action clearly goes against the tenets of LG as put forth in the book and hashed out by the DM and player... I'm not sure how something like this arises? You know the act you are about to commit is not LG. As a character you don't define what is or isn't LG, that is defined by the cosmological powers... as a character however you have the free will to act as your mind and conscience dictate and if that means you commit enough non-lawful good acts that your alignment changes... well then apparently your character wasn't really LG... at least not as it is defined in this particular campaign setting...

But, in following his beliefs for his character, which he believes to be LG, he is actually violating his own code of ethics since alignment is supposed to be an outline for a characters code of ethics and morality isn't it?

Yes, and??

IOW, if I know, beyond a shadow of a doubt (because the DM has told me before I do it) that my action is out of line with my chosen alignment, why would I continue to pursue that action, knowing that I'm violating the consistency of my own character?

Because people are rarely if ever perfectly consistent in their actions, because something may become more important to you than the tenets of LG, because you aren't really LG, because your character is not a robot and thus his entire personality and concept are not defined by LG... I mean like I said there are a multitude of reasons one could choose not to take a LG action even though your alignment is LG, and this is accounted for in the game, it is why a LG paladin doesn't fall because he takes a single neutral act. I would argue that if your character is defined entirely and wholly by his alignment he is no longer a character and is more similar to a force of the cosmos or some such being. again the closest thing that comes to mind is a robot.
 

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N'raac - you have posited that your interpretation is the only valid one. That you have the right of how alignment is interpreted. Now, if you are playing in a game where the DM interprets things differently, would you be perfectly willing to abide by that other DM's interpretations? If your DM tells you that no, you are wrong, would you simply shrug and accept it? I mean, you're pretty vociferous in trying to prove an interpretation when no one is actually disagreeing with you.

Like most things, it depends largely on the issue, and the context. The alignment rules are there to be read and interpreted, like any other rule. The extent of debate seems like it would depend on the underlying disagreement itself. Some rules calls could go either way, and others are much clearer.

I suspect that, if the GM is providing alignment rulings that I can’t abide by, then alignment won’t be the only aspect of the game where we have significant differences.

The only thing we've said is that alternative interpretations exist. No one's actually claimed to buy into those other interpretations, but, let's be honest here, those alternative interpretations most certainly exist.

If no one buys into them, then we seem to concur those alternative interpretations are not valid. If there is one you buy into, based on the actual rules and not solely on a real world sense of right and wrong, then let’s hear it. If not, well, no one yet has asserted that leaving R’as to die was an evil act, despite your presentation of the scene as one where there would undoubtedly be heated disagreement.

After all, you argued that murdering a high priest wasn't an evil act since it would send the high priest to his just reward in the afterlife

Actually, I argued that it was not a sufficiently evil act to meet the Glabrezus wish-grating requirement of “unless the wish is used to create pain and suffering in the world, the glabrezu demands either terrible evil acts or great sacrifice as compensation.” when you asserted that Planar Binding was sufficient to generate an unlimited supply of free wishes.

There is no reason, either in the wording of the definition of good in any version of D&D, nor in the overall presentation of the game, to suppose that defensive violence - even lethal violence used in self-defence or defence of others - is not morally justified.

“Morally justified” is not “good”. It is a departure from the tenets of good justified by other realities. It is not Good to inflict violence on the Orc. It is also not Good to stand by while the Orc inflicts violence on an innocent person. There is no available choice which can be 100% consistent with the ideals of Good.

Saying that moral theorising has no relevance to making sense of these concepts is like saying that ordinary concepts of gold have no relevance to thinking about gold pieces, or that ordinary concepts of sharp edges have no relevance to thinking about a fighter's sword.

One need not have a Ph.D. in mineralogy to muddle through the concept of gold pieces. We don’t agonize over how much different those coins must be in size to have identical weights, or vice versa. We accept the simplifying assumptions provided by the game. Except you seem incapable of accepting simplifying assumptions for ethical philosophy.

But, if I'm playing a LG character, paladin or not, why would I choose an action that is not Lawful or Good? Wouldn't that be out of character? If I know that action X is judged as not LG, then how can it be the right thing to do for a LG character? Wouldn't the most palatable action for my character be the one that is most in line with my alignment?

My preference is to define the character’s beliefs and use these to assess the alignment for which he is the best fit. If those beliefs do not fit solidly in the LG frame, then he’s not a good choice to be a Paladin. If my character is driven by a need for vengeance on the guilty which will consistently override his desire to protect the innocent, he may be LG, but he’s close enough to the edge that maintaining Paladinhood is unlikely. With that in mind, I won’t select the Paladin class, unless I want this character to face the added challenge of likely falling.

In my mind, you are arguing that the character is incoherent. The player thinks that a given action is the right one to do. The player believes that it is in keeping with his conception of his character which he has created based on the beliefs that his character is LG.

But, in following his beliefs for his character, which he believes to be LG, he is actually violating his own code of ethics since alignment is supposed to be an outline for a characters code of ethics and morality isn't it?

No, it isn’t. It’s a classification of where his views and beliefs, on the whole, place him. He may well be LG while having some non-Lawful tendencies (places a greater value on family than on the community as a whole, for example) and/or some non-good tendencies (“The only good Orc is a dead Orc!”) That LG alignment is a big, wide space. Every LG character is not clustered at the top left corner of the diagram.

IOW, if I know, beyond a shadow of a doubt (because the DM has told me before I do it) that my action is out of line with my chosen alignment, why would I continue to pursue that action, knowing that I'm violating the consistency of my own character?


What is consistency of the character, playing consistently with his value of family over society, or his thirst for justice? It is when his beliefs come into conflict – that is, when he can take no action which is consistent with all of his beliefs, that the role playing becomes challenging. I rather suspect [MENTION=42582]pemerton[/MENTION] would agree with me on that, regardless of whether alignment is, or is not, in play?

Upthread you asserted that capital punishment was evil (or at least non-good) because it involved killing. Now you seem to be asserting the opposite. Which is it? (You seem to be proving @Hussar 's point for him!)

It is, in isolation, non-good. That is not the same as evil. It may be justified out of Evil by other circumstances, in particular the ideal of protecting the innocent. It may also be moved back from Evil based on circumstances (as a just punishment for Evil done by the condemned), and should be carried out with the least practical violation of Good ideals.

Of course people can choose actions that they know are not good. But they cannot rationally choose such actions. They are obliged to acknowledge that their choice is flawed. Hence, for instances, people offer excuses for their choices.

Would the Paladin prefer that the criminal reformed, or even that he had not committed the crime? I expect he would. But he lives in an imperfect world, so a perfect choice does not always present itself.

I expect that a person who is capable of becoming a Paladin in the first place would not lightly commit an Evil act. I doubt he received his Paladinhood by a morning seminar and 25 box tops. It should therefore not be a “core case for the typical D&D paladin” that he chooses an evil act. Now, a sneak thief caught in the act, lacking the Paladin’s moral fiber, may well choose the evil act of killing the person who came upon him.

My game is full of such players. If the player of PC A wants A to do such-and-such, and the player of PC B wants A to do some different such-and-such, then the desires of A win out everyone time. Is A some terrible person? Or is it just that, in the rules of most RPGs, the player of a particular PC gets to choose how that PC acts, even if other participants in the game would prefer that the PC at some other way.

Putting the player in charge of adjudicating the extent to which his/her paladin or cleric lives up to that character's ideals doesn't raise any distinctive issue of selfishness beyond this ordinary principle, that it is up to each player to play his/her PC, and to develop, articulate and implement a conception of that PC.

Not good enough – Player A also considers Player B’s choices inappropriate – his character should just get over his morbid fear of water and get on the boat so we can get on with the adventure. And he does not want to play through Player C’s role playing of his seasickness -the game mechanics don’t require any such seasickness. Move along so we can get to the good part (ie the part that focuses on Player A, and his desires from the game). That’s the special snowflake.

When each player recognizes the rights of all the other players are equal to his own, no one is receiving “special treatment”. You may recognize each of your children differently, but I doubt you focus primarily on one, and the other gets attention if and when the first one is fully satisfied.
 

Or, alternatively - note that in real-world mythologies, many gods are far, far short of omniscient. Zeus? Odin? Wise, sure. Knows lots of stuff, sure. But not omniscient. These gods pass judgments, and what they say may be enforced deific law, but they aren't always right! One can even find stories in which the gods are not themselves static - they make choices, and even though you might figure they *know* the difference between good and evil, they fall from grace anyway...

So, if the GM is judging alignment, by way of fallible gods, it is still possible for the god to have made a bad judgement call.

So, basically, you'd be fine with losing your paladin's status to a bad judgement call, when the DM admits that it's a bad call?
 

Imaro said:
Are you serious? There are a multitude of reasons paladins fall, I'm not going to even try and create a comprehensive list of the reasons a paladin could choose to do something not good... or even evil. Anything from emotions and passion to being unworthy as a paragon could all be reasons... Paladin does not equate to perfectly programmed robot.

Read more: http://www.enworld.org/forum/showth...e-the-gaming-experience/page116#ixzz2vbsvZs6U

So, the player, after being specifically told by the DM that it's an evil act, continues to perform that act and falls. Well, that's fair I suppose. Of course, the fact of the matter is, we're still stuck on the notion that the player can never actually be right.

I'm finding it rather difficult to imagine a paladin player deliberately choosing to fall. Talk about playing out of character. I suppose if the player wanted to switch to anti-paladin or something but, that would probably be talked about beforehand. We're talking about a situation though, where the paladin player honestly believes that he is not violating his alignment. Which isn't the same at all.
 

So, basically, you'd be fine with losing your paladin's status to a bad judgement call, when the DM admits that it's a bad call?

Under Umbran's example, it isn't a bad judgment call if the GM is appropriately factoring in the god's personality. It isn't just an arbitrary judgment where the GM justifies a questionable call by pointing to divine fallability, it is a judgment where you weigh in the god's imperfection and his persona. I have seen this at the table, where perhaps you have a god who leaps to the most obvious conclusions or has speciifc and quirky things that make him angry. Again, this is all very campaign specific, so it really does matter what the details are and we just talking about it in a vacuum so a bit difficult to really adress these kinds of concerns.

also, i dont know that umbran had paladins in mind in this example as he was responding to the the more general point on whether a character being rebuked by a god could believe the god is wrong in a setting with objective alignment.
 

Under Umbran's example, it isn't a bad judgment call if the GM is appropriately factoring in the god's personality. It isn't just an arbitrary judgment where the GM justifies a questionable call by pointing to divine fallability, it is a judgment where you weigh in the god's imperfection and his persona. I have seen this at the table, where perhaps you have a god who leaps to the most obvious conclusions or has speciifc and quirky things that make him angry. Again, this is all very campaign specific, so it really does matter what the details are and we just talking about it in a vacuum so a bit difficult to really adress these kinds of concerns.

also, i dont know that umbran had paladins in mind in this example as he was responding to the the more general point on whether a character being rebuked by a god could believe the god is wrong in a setting with objective alignment.

But, if the actual judgement of alignment can be fallible, then how does that work with mechanics? Can my Detect Evil fail? Know Alignment? How is this not purely house rule territory? I mean, there is nothing in the rules that tell me that any alignment based mechanic, from spells to magical items or anything else, can actually be wrong. So my Evil Bane sword doesn't work all the time? How do you rule when it doesn't work?

This seems to be very problematic. The mechanics make no allowance for the judgement of alignment to be fallible.
 

So, the player, after being specifically told by the DM that it's an evil act, continues to perform that act and falls. Well, that's fair I suppose. Of course, the fact of the matter is, we're still stuck on the notion that the player can never actually be right.

Right in so far as objectively defining the cosmological force of Lawful Good? He is "right" (in the way I believe you are using the term) whenever he chooses to perform an act that aligns with the tenets of LG and claims said action was lawful good. Now if you are saying he can't do an evil act, or a neutral act... call it a lawful good act and be correct in his assertion... I'd say why should he be able to?

I'm finding it rather difficult to imagine a paladin player deliberately choosing to fall. Talk about playing out of character. I suppose if the player wanted to switch to anti-paladin or something but, that would probably be talked about beforehand. We're talking about a situation though, where the paladin player honestly believes that he is not violating his alignment. Which isn't the same at all.

I could easily see a paladin who comes to care for someone so much that he is willing to fall in order to save them, doing whatever it takes to accomplish said goal... and in this case the goal of the player was not to become an anti-paladin. How can the paladin player honestly believe he is not violating his alignment when the DM is letting him know beforehand... or are we back to "Gotcha!"? The player can believe his action is right as much as he wants, what he can't do is define what is and isn't LG since it exists outside of the character.
 
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Right in so far as objectively defining the cosmological force of Lawful Good? He is "right" (in the way I believe you are using the term) whenever he chooses to perform an act that aligns with the tenets of LG and claims said action was lawful good. Now if you are saying he can't do an evil act, or a neutral act... call it a lawful good act and be correct in his assertion... I'd say why should he be able to?



I could easily see a paladin who comes to care for someone so much that he is willing to fall in order to save them, doing whatever it takes to accomplish said goal... and in this case the goal of the player was not to become an anti-paladin. How can the paladin player honestly believe he is not violating his alignment when the DM is letting him know beforehand... or are we back to "Gotcha!"? The player can believe his action is right as much as he wants, what he can't do is define what is and isn't LG since it exists outside of the character.

According to your play style of course. In my play style, choosing actions that are consistent with character beliefs would never result in an alignment shift since the player believes that his actions are in keeping with his alignment, and thus would actually be in keeping with his alignment. LG, to me, does not exist outside of the character. If my LG character is pulling a 24 and torturing prisoners to save someone (or something) then I would never consider my character to be actually LG.

Then again, I wouldn't start torturing with that character since it would be out of character. It would be like Superman starting to torture people.
 

But, if the actual judgement of alignment can be fallible, then how does that work with mechanics? Can my Detect Evil fail? Know Alignment? How is this not purely house rule territory? I mean, there is nothing in the rules that tell me that any alignment based mechanic, from spells to magical items or anything else, can actually be wrong. So my Evil Bane sword doesn't work all the time? How do you rule when it doesn't work?

This seems to be very problematic. The mechanics make no allowance for the judgement of alignment to be fallible.

Keep in mind we are in play style territory. This is how individual groups interpret alignment, gods etc. for me in my games things like a cleric's spells or a paladins abilities have to do with their personal relationship or covenant with their deity. So that would be subject to a gods personality to a degree. Know alignment would be more objective and not subject to error. Again though, I never said the deity is wrong. In the given example the deity might well be correct. I just don't object to the player deciding how his character feels about the god's judgment.
 

According to your play style of course. In my play style, choosing actions that are consistent with character beliefs would never result in an alignment shift since the player believes that his actions are in keeping with his alignment, and thus would actually be in keeping with his alignment.

So let me make sure I understand the logical construct of morality in your play style...

No LG character's behavior could ever result in an alignment shift because all actions ever committed by the character would be believed to be LG by the character and thus would be LG because if the character believes he is acting in a LG manner that makes it LG...

Yeah, that's definitely not my thing and it seems like you have some pretty circular logic going on here but hey if that's the morality you choose for your campaigns then whatever floats your boat.


LG, to me, does not exist outside of the character.

So in your campaign the paladin is empowered and beholden to... himself?

If my LG character is pulling a 24 and torturing prisoners to save someone (or something) then I would never consider my character to be actually LG.

Perhaps your character didn't know what he was capable of until something important enough to him was put at risk...

Then again, I wouldn't start torturing with that character since it would be out of character. It would be like Superman starting to torture people.

Could you be more specific about exactly what version or incarnation of Superman we are talking about here... while I can't think of any that use torture off-hand... there are versions of Superman that do some questionable things, including murder in cold blood...

EDIT: Actually nevermind, I don't think characters with multiple versions and multiple writers are really good at being examples of specific consistent behavior.
 
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