Imperialus
Explorer
So I'm going to be starting a lunch hour D&D game for a bunch of my 6th grade students. None of them have played before, they're mostly 1st or 2nd generation immigrants, That said, a fair number of them do enjoy fantasy novels, anime shows and the like.
I'm going to be running Labyrinth Lord without the advanced compendium. I still think that B/X is the best beginner version of D&D and LL captures the simplicity of it very well. It also plays very fast which suits a 40 minute lunchbreak.
I'm going to be running B1 (In Search of the Unknown) followed by B2 (Keep on the Borderlands). What will get them going up there is that they are lifelong friends who are traveling north towards the keep to seek service as mercenaries. They will also have a map reportedly showing the location of Quasqueton which is on the way. I'll start them out in a village along the foothills of the mountains that the keep is in, add in some rumors, and let them just explore.
B1 is inhabited by a tribe of Kobolds, and is heavily, though not terribly lethally trapped. The idea is to get them used to the idea of taking their time when exploring, being careful, and watching out for tricks. The combat itself is meant to be fairly easy though.
So, does anyone have advice for running D&D with young kids. I know some of you have played with your own kids, but this is new and strange territory for me.
I'm going to be running Labyrinth Lord without the advanced compendium. I still think that B/X is the best beginner version of D&D and LL captures the simplicity of it very well. It also plays very fast which suits a 40 minute lunchbreak.
I'm going to be running B1 (In Search of the Unknown) followed by B2 (Keep on the Borderlands). What will get them going up there is that they are lifelong friends who are traveling north towards the keep to seek service as mercenaries. They will also have a map reportedly showing the location of Quasqueton which is on the way. I'll start them out in a village along the foothills of the mountains that the keep is in, add in some rumors, and let them just explore.
B1 is inhabited by a tribe of Kobolds, and is heavily, though not terribly lethally trapped. The idea is to get them used to the idea of taking their time when exploring, being careful, and watching out for tricks. The combat itself is meant to be fairly easy though.
So, does anyone have advice for running D&D with young kids. I know some of you have played with your own kids, but this is new and strange territory for me.