jodyjohnson
Adventurer
1. Some form of optional Deadly Strike (known as the Vital Strike chain in PF, and Vital Strike (Mythic)). Cutting down on rolls and increases usefulness of 'one and done' attacks (thrown, crossbow, lance).
2. The Scroll, Potion, and Magic Item rules where it costs the slot until a length of time passes, then becomes permanent.
3. Some variation of the early ability/skill system where Nearly always fail defaults to just fail, and nearly always success defaults to auto-success. Expanded use of the no-roll-required rule.
What are yours?
2. The Scroll, Potion, and Magic Item rules where it costs the slot until a length of time passes, then becomes permanent.
3. Some variation of the early ability/skill system where Nearly always fail defaults to just fail, and nearly always success defaults to auto-success. Expanded use of the no-roll-required rule.
What are yours?