Neonchameleon
Legend
From an OSR perspective, there's less difference between 3e and 4e than you might think.
Focus, like direction, is not destination. The destination matters more than the focus/direction.
A lot of D&D fans appreciate (read, play, run, etc.) OD&D, BEMXI, Rules Cyclopedia, AD&D, and 2nd edition. When I was talking about the OSR, I meant all of them. Not just the fundamentalist shut-ins that only enjoy the wood-grained box or whatever.
And from the fan of a range of games including the Rules Cyclopaedia backed with Vornheim, 4E, Fate, Fiasco, Marvel Heroic, Torchbearer, and Apocalypse World, 4E is surprisingly close to the OSR. More accurately it's the game that many versions of D&D have promised to be - but haven't delivered on. It's the art on the front of the Red Box - and the game talked about in 2E. It's the "Dragons" part of Dungeons and Dragons. (And the Dragonlance part - 4E is a better game to run Dragonlance in than the game it was designed for because you don't need things like the Obscure Death Rule; you can let the dice lie where they land). It also claims the shenanigans from the original Greyhawk and Blackmoor campaigns (like Mike Mornard playing a 1st level baby Balrog in both, and the cleric being deliberately based on van Helsing and brought in as a counter to a vampire PC) for its own.
The destination of 3E (trying to be a process sim shorn of gamist elements) is a lot further away.