D&D 5E Starter Set Cleric Sheet

Mistwell

Crusty Old Meatwad (he/him)
If you add +1 to the entire array you get 16/15/14/13/11/9, which was what the human fighter had. They still have +1 to all stats.

I don't think so...I think it's +1 to five stats, not six. Unless the dwarf got +2 to one, and +1 to another, which would vary from the playtest.
 

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Chaltab

Explorer
It's hard to say overall how this will work out without actually seeing the final Cleric spell list, but I have to say the return of Challenge Rating is just... baffling. It didn't work in the editions that used, and Max HP is a much simpler and more intuitive mechanism for determining effects like that. What does Challenge Rating 1/2 even mean? What is it half of?
 

Talath

Explorer
I don't think so...I think it's +1 to five stats, not six. Unless the dwarf got +2 to one, and +1 to another, which would vary from the playtest.

Hrm. I'm not so sure about what I thought was true now. We'll just have to wait till the 3rd before we know for sure.
 

Remathilis

Legend
Dwarves, and only dwarves, get comeliness!

My half-orc is relieved.

---

So, the dwarf cleric gets TWO domain spells automatically prepped PER LEVEL (Bless/CW, L Restore/Spirit Weapon, Revivify/Beacon of Hope) + an additional 9 spells of his choosing (which are swappable) as spells known. That's 15 spells prepped!

Granted, he only has 9 spell slots to use them with, but that is some good diversity.
 

ccooke

Adventurer
Interesting.

"You can prepare a number of spells equal to your level + your Wisdom modifier" - This cleric can choose to prepare up to four spells at level 1, plus the two domain spells always available. No bonus spell slots (which is good for power levels), but it's nice that having a good primary stat will make a bigger difference now.

... And an additional cantrip at level 4.

That's actually quite a few changes to spell versatility, if not to the overall power level.
 



Remathilis

Legend
I don't think so...I think it's +1 to five stats, not six. Unless the dwarf got +2 to one, and +1 to another, which would vary from the playtest.

I Think that is it.

The dwarf has a 14, 8, 15, 10 16, 12 Hill dwarves got +1 Con/Wis in the playtest, so that would make them 14, 8, 14, 10, 15, 12. That is one too much for Con, which means if you take another one off con, its 14, 8, 13, 10, 15, 12 and we have default array.

So I bet most races will get a "primary" stat bump of +2 (Con for dwarf, Dex for elf and halfling) and a +1 subrace bonus (varies, hill dwarf is +1 wis). Humans get +1 to all stats.

That works for me.
 

ccooke

Adventurer
I Think that is it.

The dwarf has a 14, 8, 15, 10 16, 12 Hill dwarves got +1 Con/Wis in the playtest, so that would make them 14, 8, 14, 10, 15, 12. That is one too much for Con, which means if you take another one off con, its 14, 8, 13, 10, 15, 12 and we have default array.

So I bet most races will get a "primary" stat bump of +2 (Con for dwarf, Dex for elf and halfling) and a +1 subrace bonus (varies, hill dwarf is +1 wis). Humans get +1 to all stats.

That works for me.

Or they've brought +1 from the class back in.
 

Drakhar

First Post
I Think that is it.

The dwarf has a 14, 8, 15, 10 16, 12 Hill dwarves got +1 Con/Wis in the playtest, so that would make them 14, 8, 14, 10, 15, 12. That is one too much for Con, which means if you take another one off con, its 14, 8, 13, 10, 15, 12 and we have default array.

So I bet most races will get a "primary" stat bump of +2 (Con for dwarf, Dex for elf and halfling) and a +1 subrace bonus (varies, hill dwarf is +1 wis). Humans get +1 to all stats.

That works for me.

Except Mountain Dwarves got the Wisdom boost in the playtest not Hill dwarves.
 

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