Agamon
Adventurer
Or they've brought +1 from the class back in.
But then the fighter doesn't work. +2/+1 for the non-humans makes the most sense.
Or they've brought +1 from the class back in.
[*]Turn undead's destruction clause is now triggered by CR, not Max HP.
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... but it's nice that having a good primary stat will make a bigger difference now.
I Think that is it.
The dwarf has a 14, 8, 15, 10 16, 12 Hill dwarves got +1 Con/Wis in the playtest, so that would make them 14, 8, 14, 10, 15, 12. That is one too much for Con, which means if you take another one off con, its 14, 8, 13, 10, 15, 12 and we have default array.
So I bet most races will get a "primary" stat bump of +2 (Con for dwarf, Dex for elf and halfling) and a +1 subrace bonus (varies, hill dwarf is +1 wis). Humans get +1 to all stats.
That works for me.
Except Mountain Dwarves got the Wisdom boost in the playtest not Hill dwarves.
....
I got nothing. We'll know in 13 days.
10 not 13 but I agree. Speculating is fun but it'll be nice to see just what's what.
Short? That's soooo long awayThat short already...
It's hard to say overall how this will work out without actually seeing the final Cleric spell list, but I have to say the return of Challenge Rating is just... baffling. It didn't work in the editions that used, and Max HP is a much simpler and more intuitive mechanism for determining effects like that. What does Challenge Rating 1/2 even mean? What is it half of?
The additional cantrip at level 4 is interesting, because it means cantrip choice becomes less of a design choice. Everyone by level 4 will have Guidance and Resistance and Sacred Flame -- the only choice is if you have Thaumaturgy or Light (which, I'll admit, is not really a choice -- Thaumaturgy is so much fun to play.)
[ok, I know there might be other cantrips in the release, but I'll be there won't be enough more to disprove this claim.]
It's already so important, I can't say I'm enthusiastic about this. I want reasons for players to choose feats rather than take the +2 bonus (in a game using feats), not more reasons to do nothing until your primary stat hits 20.
I think you have the valuation wrong.Right, but maybe in testing the +2 bonus wasn't competing well enough for spellcasters against a feat.
Pure speculation, of course. But consider - for a martial class, a bonus to the primary combat stat will boost attack *and* damage. For a spellcaster, it only boosts attack. Having a little bit more to give up when you take a feat would tweak the balance a bit.