D&D 5E Starter Set Cleric Sheet


log in or register to remove this ad

Kobold Stew

Last Guy in the Airlock
Supporter
[*]Turn undead's destruction clause is now triggered by CR, not Max HP.
[/LIST]

The additional cantrip at level 4 is interesting, because it means cantrip choice becomes less of a design choice. Everyone by level 4 will have Guidance and Resistance and Sacred Flame -- the only choice is if you have Thaumaturgy or Light (which, I'll admit, is not really a choice -- Thaumaturgy is so much fun to play.)

[ok, I know there might be other cantrips in the release, but I'll be there won't be enough more to disprove this claim.]

... but it's nice that having a good primary stat will make a bigger difference now.

It's already so important, I can't say I'm enthusiastic about this. I want reasons for players to choose feats rather than take the +2 bonus (in a game using feats), not more reasons to do nothing until your primary stat hits 20.
 

garydee

Explorer
I Think that is it.

The dwarf has a 14, 8, 15, 10 16, 12 Hill dwarves got +1 Con/Wis in the playtest, so that would make them 14, 8, 14, 10, 15, 12. That is one too much for Con, which means if you take another one off con, its 14, 8, 13, 10, 15, 12 and we have default array.

So I bet most races will get a "primary" stat bump of +2 (Con for dwarf, Dex for elf and halfling) and a +1 subrace bonus (varies, hill dwarf is +1 wis). Humans get +1 to all stats.

That works for me.

The default array is 14,8,13,10,16,12. It looks like most races will get a +1 to two stats and humans will get a +1 to five.
 
Last edited:





CM

Adventurer
It's hard to say overall how this will work out without actually seeing the final Cleric spell list, but I have to say the return of Challenge Rating is just... baffling. It didn't work in the editions that used, and Max HP is a much simpler and more intuitive mechanism for determining effects like that. What does Challenge Rating 1/2 even mean? What is it half of?

CR 1/2 likely means below-level-1 creatures, like a common skeleton or zombie. Myself, I'd rather see turn undead's outright destruction based on something other than HP. A giant animated skeleton might have a boatload of HP but it should be easier to destroy via turning than a lich with fewer HP.
 

ccooke

Adventurer
The additional cantrip at level 4 is interesting, because it means cantrip choice becomes less of a design choice. Everyone by level 4 will have Guidance and Resistance and Sacred Flame -- the only choice is if you have Thaumaturgy or Light (which, I'll admit, is not really a choice -- Thaumaturgy is so much fun to play.)

[ok, I know there might be other cantrips in the release, but I'll be there won't be enough more to disprove this claim.]



It's already so important, I can't say I'm enthusiastic about this. I want reasons for players to choose feats rather than take the +2 bonus (in a game using feats), not more reasons to do nothing until your primary stat hits 20.

Right, but maybe in testing the +2 bonus wasn't competing well enough for spellcasters against a feat.
Pure speculation, of course. But consider - for a martial class, a bonus to the primary combat stat will boost attack *and* damage. For a spellcaster, it only boosts attack. Having a little bit more to give up when you take a feat would tweak the balance a bit.
 

Obryn

Hero
Right, but maybe in testing the +2 bonus wasn't competing well enough for spellcasters against a feat.
Pure speculation, of course. But consider - for a martial class, a bonus to the primary combat stat will boost attack *and* damage. For a spellcaster, it only boosts attack. Having a little bit more to give up when you take a feat would tweak the balance a bit.
I think you have the valuation wrong. :) A +1 to-hit and damage for a character without special rider effects is nice, but not game-changing. A +1 larger chance to land your toughest spells and one-shot the encounter, on the other hand, is worth buffing!
 

Remove ads

Top