Ruin Explorer
Legend
I feel that you often find yourself in these kind of conversations, RE. It seems to happen disproportionately often.
Yes, with largely with you and Mistwell.


1 Almost. It makes hobgoblins in certain situations "virtually equivalent" to an ogre. However, since each hobgoblin has a lower CR than any given ogre, that's to be expected, isn't it? Or perhaps you mean it makes a single hobgoblin "virtually equivalent" to a single ogre? That's not true either, since the power you are concerned with can't then activate. So I suspect you mean tat it makes multiple hobgoblins "virtually equivalent" to multiple ogres. That might be the case; I don't know, but the imprecision of your argument considerably weakens your case.
I'm summarizing, not repeating the entire argument. If you can't forgive imprecision there, you're asking too much for my money/time, and probably should put me on ignore.
You only need one Hobgoblin and other "allies" to make the ability go. Your suspicions are wrong, by the way, and I have no idea how you come by them. They defy very basic logic. If you insist on assuming other people are illogical on such a basic level, your ability to understand their arguments is going to be pretty weak (one might question how much of a "theory of mind" you have regarding others, at least via the internet, too).
2 I am challenged by your assertion that non-sentient things can be an ally. Where does this definition of ally come from? I can't find it in the play test docs, and it would seem odd that any non-sentient object could serve this function. If it could, then I agree that it would be broken.
Personally, I wouldn't reckon sentience alone qualified one as an ally -- my character can wield a sentient sword, but it's not an ally, is it? Any player arguing such would certainly be roundly mocked at my table. Perhaps the rules will clarify, perhaps it'll be up to the DM. Either way, drawing conclusions like this from an excerpt seems rash.
Non-sentient means not self-aware, not "an object", Kobold. A cat is non-sentient. A human is sentient. Things that are fighting on the same side are usually considered "allies" in D&D.
http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_ally&alpha=
So you will please reconsider this in the light of the definition above (which I believe is likely to apply) and the fact that you seem to have misunderstood "non-sentient" to mean "objects" rather than "non-sentients who could be allies".
3 Here is, potentially, an argument that is solid, and it is one to which I am sympathetic. It is the only one of your six, and given that your rationale for it is, shall we say, under argued ("seems kind of bonkers"), you have to understand not everyone will agree with us.
Again, I'm not making a detailed argument, I'm summarizing reasons. If you want a detailed argument, it's already been made. Repeating it is redundant (though feel free to do so yourself!).
4 The name, if inapplicable, is not evidence of bad design.
Sure it's evidence of bad design. Good design includes good naming of abilities (many designers have said as much). That's not rocket science, is it?
5 Personal belief about other players' ability to grasp mechanics (when clearly the evidence in the thread demonstrates that some people can grasp the mechanics) is not evidence of bad design.
It is. It's just not something you agree with.

6 Subjective opinion ("imo") is not evidence of bad design.
Yes, it is. Virtually every possible reason to consider something badly designed is potentially subjective, whether you like that or not*. You're welcome to disagree with the point, but it is no more or less subjective than the ranged one, which you agree with.
If you're looking for "purely objective proof" of bad design, you're being pretty silly, I would suggest. I'm offering an opinion as to why it might be considered bad design. You can take that or leave it, but you can't whinge about "subjective" or the like.
* = Unless there is a very strict framework behind abilities, like in 4E. But in 5E, there isn't, as far as we know.
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