Savage Wombat
Hero
I like the idea of Inspiration points, but it's sufficiently loose that it makes my power-gamer side twitchy. As if there are "better" and "worse" role-playing traits to take, that are more or less likely to come up or earn points.
I know that other game systems have worked with a story-driven mechanic like this - I'd like to see afficianados give tips (for players and DMs) on how to best balance such a system to maximum effect.
I know that other game systems have worked with a story-driven mechanic like this - I'd like to see afficianados give tips (for players and DMs) on how to best balance such a system to maximum effect.