Emerikol
Legend
In classic D&D (especially Moldvay, but also Gygax), the main point of balance that they emphasise is risk/reward - ie how much treasure the monsters are guarding. That is a big deal in XP-for-gold systems. In 4e, where treasure (by default, at least) is handled in a completely different way, that sort of balance is almost irrelevant.
Exactly. Or the idea that the deeper you go the more dangerous the threats and the greater the rewards. I'm just saying that that attitude is different from what we have today.