But not every build has a secondary role in the PHB1. The wizard, rogue, ranger, warlord, and cleric don't have strong secondary roles.
Did you even read my post? The secondary role on PHB classes derives from power source. The Wizard is an arcane controller, the ranger a martial striker, and the cleric a divine leader. These are all doubling down.
This isn't a shot at the edition. I'm not saying this is bad. It's just how the edition was designed: classes had roles. Rather than individual characters having roles or players maybe trying to fill a role. The game optimized classes for certain tasks.
And I'm saying that classes had roles, which meant they were good at something. They are also much more flexible than non-casters in any other edition.
When you compare a 3e sorcerer with a 3e rogue things are very different as the what had how becomes very different depending on build. The rogue could have no combat focus and instead be a diplomancer or a skill monkey.
Nope. If a rogue has Sneak Attack and a medium BAB then they have a fairly strong combat focus irrespective of what else they pick. Throw in other class abilities like Uncanny Dodge and your claim becomes risible. And there is no practical way for a 3e rogue to be an actual skill monkey - there are just too many skills in 3.X to the point that it's possible for a first level 4E fighter to make a 3.X rogue turn green with envy.
The sorcerer could be an illusionist or polymorphing shapeshifter.
The sorcerer I will accept.
The sorcerer is quite literally the only class where you can do this in the 3.X PHB. A "non-combat" wizard just needs a tiny infusion of spells to become a battlemage. All Bards get medium BAB, Inspire Courage (which takes it up to high BAB), and armour proficiency. That's not a non-combat focus either. The sorcerer on the other hand hard-codes their spells and has no inherent combat ability other than spells.
But in 4e, both classes are suddenly equally effective in combat and out of combat.
Nope. 4E rogues get six trained skills and a lot of them based on dex. One of the highest in the game.
They both deal damage, and while they may not be identical, they both operate in the same "striker range" of damage, which should be higher than the other roles.
The only reason the rogue is in the striker range of damage is Sneak Attack. Something that the 3.X rogue gets - but sneak attack scales faster in 3.X. But mysteriously despite having a massive damage class ability the 3.X rogue can lack a combat focus because...
The classes as always optimized for damage.
Nope.
A 3e rogue can hurt their combat effectiveness through skill selection, ability scores, and feats in a way that is far less possible in 4e.A 3e rogue without Tumble won't have much mobility, but in 4e even a rogue with a Dex dump stat and no training in Acrobatics will be able to dance through the battlefield.
Apples to oranges comparison. A 4e Ruthless Ruffian can, if they choose, pick literally no powers that enable them to dance through the battlefield. Giving them no more way to avoid opportunity attacks than the 1 square shift/5ft step of the 3e Rogue.
Another incorrect assertion.
A 4e rogue can be *better* with the right feats and options, but the base power level is much higher. The range of variance in combat effectiveness is less. Hence: optimized.
Optimised refers to the top of the range.
But in all your cases, the rogues are still doing damage. They're not "spymasters" who have no combat skills whatsoever.
Indeed. But it is, so far as I can tell
literally impossible for a 3.X rogue to have no combat skill whatsoever. A rogue is
always going to have Sneak Attack. A rogue is
always going to have medium BAB. Almost all rogues are going to have Uncanny Dodge. These are all combat skills.
So your claim becomes "You can't create in 4e a type of rogue you can't create in 3e either".
The only core 3e class you can make into a genuine non-combatant is the sorcerer.
Options do help. It certainly became possible to do stranger and stranger things with the edition and characters, but this certainly was not the case when the game started out, or the baseline assumption of the edition.
The baseline assumption of 3.X is that everyone is going to be competent in combat. Something you can only avoid with an oddly built 3.X sorcerer (or arguably a 3.X Monk or 3.0 Bard - but that wasn't the design intent). A wizard with no combat spells is about as much a non-combatant as a fighter who refuses to wear armour - or Rambo becoming a pacifist monk.
I don't disagree, but what an edition becomes and what the edition was designed to be are quite often different things.
You certainly aren't arguing for what 3.0 or 3.5 were designed to be. So what exactly is your point? That what 3.X became was broader than the 4E PHB?
You are literally claiming that a class which gets a feature that just does situational extra damage has no combat abilities. This makes no sense.