• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E Legen Lore 7/14/2014


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It really feels like WotC is stuffing the three first 5e books as full of stuff as they can. Looking at the 5e PHB, it's supposed to have 12 classes. That's up from 8 for 4e or 8 from AD&D 2e. I really like that they are actually taking care to make the books interesting reads. With 4e, they didn't take that into consideration, so it's a nice change.
 



The strategy of not putting everything that should be in a core book actually goes back to 2E.

So, for monsters you bough this binder. That had like 12 monsters it or something, and you basically had to go out and by other monsters packs to get anything. They where doing the fighter book and I think the magic book (or at least planning them) even as the PHB was comming out. And the DMG, the DMG had like 1/3rd of the content of the 1E one, and these brown supplements to cover that followed very shortly.

3E nominally tried to step back from this strategy. But they didn't quite get there, and underpriced the PHB. So they did a reboot...new corebooks and tons of splat.

And then there is 4E....

Actually, each of the last 3 editions has done a redo on the MM. So, I am really liking the more expensive and expansive approach, with a focus of getting it right the first time. There is every indication that each of these books will have a lot, more then enough for most campaigns for a long time. And the plan is to support on the adventure/campaign side. Not with a wall of splat.

I am feeling a little more excited.
 

One thing I do want from the Monster Manual is to have every monster that isn't an animal that exists on earth have it's own illustration. That's sort of a big thing for me, especially coming from 2e where it was sort of a minimum of 1 page per monster because of that questionable ring-binder format they had.
 


I'm happy to hear the news of more pages and more monsters in the Monster Manual. One thing I'm hoping for this that this means they will have room for a variety of orcs, goblins, kobolds, gnolls, etc. and a variety of human and demi-human "monsters" such as a warrior, a spellcaster and a rogue/sneak for each demihuman race for reach tier of play, so I have a ready source of NPC "monsters" to use, or to tweak for use in games.
 

Into the Woods

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