• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E What is your favourite PHB class?

Here is a list of all the Subclasses

Barbarian:

1. Path of the Bezerker
2. Path of the Totem Warrior

Bard:

3. College of Lore
4. College of Valour

Cleric:

5. Domain of Life
6. Domain of Light
7. Domain of Nature
8. Domain of Knowledge
9. Domain of Tempest
10. Domain of Trickery
11. Domain of War

Druid:

12. Circle of the Land
13. Circle of the Moon

Fighter:

14. Champion
15. Battlemaster
16. Eldrich Knight

Monk:

17. Way of the Open Fist
18. Way of Shadows
19. Way of the 4 Elements

Paladin:

20. Oath of Devotion
21. Oath of Ancients
22. Oath of vengence

Ranger:

23. Hunter
24. Beast Master

Rogue:

25. Thief
26. Assassin
27. Arcane Trickster

Sorceror:

28. Dragon
29. Wild

Warlock:

30. Fiendish Patron
31. Archfey Patron
32. Great Old One Patron

Wizard:

33. Abjuration
34. Conjuration
35. Diviner
36. Enchanter
37. Evoker
38. Illusion
39. Necromancer

I tried to make this a true poll, but there are so many subclasses that I timed out.

Multiple Subclasses by Subraces (counting Tieflings, Half-Orcs, Half Elves, and humans as 1 and counting each possible dragon type for Dragonborn as a subrace) which totals 23 subraces.

This equals out to 897 combinations of Subclass and Subrace, not including Fighting style or Pact type ect...

You forgot:

40. Transmuter

Also, you may have missed drow. Duergar is also likely, though unconfirmed.

It looks like you have drow, so duergar would take subraces to 24. Hopefully there is another surprise subrace. If we had 25 there would be exactly 1,000 class and race combinations.
 
Last edited:

log in or register to remove this ad


i have to admit that I'm excited about playing a halfling bard...can't wait to read all the full descriptions and features. I reserve the right to change my mind after reading each class' entry no less than 10 times.
 

I'm just gonna come right out and say that I'm very, very happy the shadowdancer/ninja archetype has been incorporated into the monk class rather than the rogue. That's definitely the right way to go... and I can't wait to play one! :D

I've always been a monk man. Now I can't decide between a Monk of Shadow and a Monk of Four Elements!
 

Favorite subclass, however, gets split between Battlemaster and Wild Mage. I love tactical fighters (most of my sadly short time with 4e was spent as a Taclord), but nothing stoked my imagination as a child as much as the 2e Wild Mage. It's been much too long since we've had a proper Wild Surge table.

It is wild SORCERER, not wild mage...
 

It is wild SORCERER, not wild mage...

In 2e it was Wild Mage. Same book as Elementalist (Tome of Magic, I think). In 5e it's the Wild Magic Sorcerous Origin, but now we're quibbling semantics. What matters is Wild Surges are back. And core!
 

My favourites are

Oath of the Ancients, or as I like to think of them Knights of the Feywild and other ancient beings. Hier to such classes as Warden, and Prestage Classes like Glorius Servitor (vibe wise), and Holy Liberator.

Oath of Vengence, hier to Dark Knights, Avengers, Greyguards, and Bat Man with the Tavern Brawler Feat (actually wasn't there a middle ages bat man who used a sword?) GIANT BAT STEED AKA LIVING BATWING!

Eldrich Knight, for the the ability to mix magic and weapon attacks every round.

Monk Way of Shadow, the only subclass that can teleport every round and turn invisible.

Tempest Cleric with Blue Dragon Dragonborn, so you Dragonborn can knock people back with his lightening breath.

Drow Beast Master not because I'm a Drizzt fan boy, but to hear the screams of those who hate him ;p

Druid Dragonborn Circle of the Land with the perfect mix of land to Dragon type, like swamps of Black Dragons and Artic for White Dragons.



Necromancer/Light domain, create ghouls and then melt them when they go rogue.

Conjurer.

Starlock of the Tome. Comes with his own Necromaticon.

Bard College of Lore, to build the ultimate summoner (and no the wizard isn't the best summoner, he has way too few summoning spells, its like just Unseen Servant and Elementals (I don't include Planar Ally or Gate because they cost gold)
, he has no low level summoning spells except unseen servant and the Clerics and Paladin's have the best summoning spells in the game ). Bard can steal the best summon spells from other classes, Conjure Animal, Conjure Fey, Conjure Elemental, and Conjure Celestial, so its the only class that can do that, and College of Lore steals more spells.

Rogue Assassin, because its less 4e assassin (way of shadow took that), but because its James Bond, Spy or Charlatan Background, Tiefling part spy, part con artist, part ladies man, part assassin. Fake identity, Brak Von Shiittee exorist and Pact breaker.

Domain of Light, or as I like to think of her the 5e Invoker. Mix the Life Domains blaster spells with with the clerics spells like command and hold person, and +Wis to Cleric Damage Cantrips. Maybe get ritual casting (wizard) feat.

Trickery Domain, could use some tweaking, but an interesting mix of Ilusion and Enchantment spells with other tricky spells like Polymorph, poison damage on weapon attacks, cloak of shadows and Dupilcate Channel Divinity powers. It seems to have eaten the past Trickery, Charm, Beauty, and Chaos domains thematically.
 

In 2e it was Wild Mage. Same book as Elementalist (Tome of Magic, I think). In 5e it's the Wild Magic Sorcerous Origin, but now we're quibbling semantics. What matters is Wild Surges are back. And core!

Semantics or not semantics, it came a t the cost of another -any other- sorcerer option. And I bet that having it under the sorcerer umbrella put a strain in the development of the class and is a reason sorcerers won't be able to wield spears. At this point at least acknowledge it is a sorcerer thing and not a wizard thing.
 

What does sorcerors weilding spears have to do with making Wild Mage a sorceror subclass, its not like the combo would break the class and you can get spears back with a feat which would grant 3 other weapon profs and a +1 to dex or strength.
 

What does sorcerors weilding spears have to do with making Wild Mage a sorceror subclass, its not like the combo would break the class and you can get spears back with a feat which would grant 3 other weapon profs and a +1 to dex or strength.

This is the first edition sorcerers are limited to wizard weapons, they used to have the full suit of simple weapons -spears, sickles, axes, hammers, darts- that feat is a tax to feel like a sorcerer, not to mention it cannot be taken until very late in the game and doesn't cover them all. I don't know if the wild subclass plays a role in this, but I wouldn't be surprised if the designers paid more attention to make that tome of magic homage than on actually making sure actual sorcerers from other editions could be better converted.

And that is my gripe with it, it feels more like a 2e wizard subclass homage than a sorcerer, people calling it wild mage only reinforce that notion. If this edition needed a wild mage that bad, the designers should have made it a wizard subclass and use that energy and space for more sorcerous subclasses. I'm sure that in the space of the surge table alone there was space for two or three subclasses. Again I'm not sure, but until word of the contrary comes up I can't help but feel everything wrong with the sorcerer class could have been avoided had the designers forgotten about the wild subclass alone. Calling it Wild mage is just sprinkling salt in the wound, it makes it look as if they just gave us half a sorcerer this edtion.
 

Into the Woods

Remove ads

Top