D&D 5E Finally

Palladion

Adventurer
How many superiority dice does the Battle Master get? Any flashy/anime/wuxia kind of maneuvers? What are some interesting maneuvers? Any that are damage focused? Any way to recover Superiority dice without taking a 1 hour short rest?

I was hoping for a melee warrior class that would let me recreate my Tome of Battle Warblade and Swordsage PC's from my 3e campaign. Martial PCs just seem really limited so far. Its been my one disappointment with 5e, even though I love the rest of it.

Start with 4 superiority dice, up to 6 total. Not sure anything is extremely flashy (one maneuver can frighten a creature, another can give a friendly creature temporary hit points, etc.). At least one adds reach and damage. I cannot see anything immediately that allows them to regain superiority dice without resting.
 

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Start with 4 superiority dice, up to 6 total. Not sure anything is extremely flashy (one maneuver can frighten a creature, another can give a friendly creature temporary hit points, etc.). At least one adds reach and damage. I cannot see anything immediately that allows them to regain superiority dice without resting.
So on that note, what is the Battle Master's Lv. 15 feature?
 






Gertak

First Post
Magic Jar

I know it's specifically a spell question but...did my favorite spell from 2nd edition make it in (Magic Jar)? If so what kind of duration did they put on it?

Any information on Necromancers?

Did they keep overchannel for evocation wizards? If so, any changes?

Thanks so much for any answers you may have and for taking the time to answer all these questions!!
 



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