Relentless: Regain 1 superiority die when you roll initiative and have no superiority dice remaining.
That only works if the DM lets you roll initiative versus various insects, walls, bags of rats, etc.Hrm. That is probably the least elegant way they could design that ability. It almost begs for the player to cheese it by "entering combat" with various insects, walls, bags of rats, etc.
I know it's specifically a spell question but...did my favorite spell from 2nd edition make it in (Magic Jar)? If so what kind of duration did they put on it?
Any information on Necromancers?
Did they keep overchannel for evocation wizards? If so, any changes?
Thanks so much for any answers you may have and for taking the time to answer all these questions!!
Hrm. That is probably the least elegant way they could design that ability. It almost begs for the player to cheese it by "entering combat" with various insects, walls, bags of rats, etc.
On the topic of planes, are the border planes (e.g Border Elemental Plane of Fire) mentioned?
(And thanks for being a trooper!)
That only works if the DM lets you roll initiative versus various insects, walls, bags of rats, etc.
How does that cheese it? You only get the die if you had none. So if you start a fake combat with a ladybug, you get a superiority die. Then, when you get in combat with a real monster, you don't get any dice because you already have the one you got from the fake combat with the ladybug. The fake combat didn't help you at all.
Thanks so much for the answers! If I could just clarify, Overchannel stayed exactly the same as in basic? Seems a bit strong combined with cantrips as it is listed there...
Any chance you could give the specifics on undead thrall?