D&D 5E Finally

Palladion

Adventurer
Another few questions for you (with my heartfelt thanks)

1) what does the Sailor background grant?
2) does the Sorcerer metamagic skill "Twinned" say anything specific about cantrips, or does it simply state "you can spend a number of sorcery points equal to the spells level to..."?
3) does the Sorcerer metamagic skill "Careful" have wording similar to Evocation Wizard's "Sculpt Spells" (specifically in regards to "taking no damage if they would normally take half damage")?

Sailor
Skill: Athletics, Perception
Tool: Navigator's tools, vehicles (water)
Feature: Ship's Passage (secure free passage on sailing ship)

Twinned Spell answered above.

Careful Spell allows you to have a creature automatically succeed a saving throw, that is all.
 

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Dragonblade

Adventurer
How many superiority dice does the Battle Master get? Any flashy/anime/wuxia kind of maneuvers? What are some interesting maneuvers? Any that are damage focused? Any way to recover Superiority dice without taking a 1 hour short rest?

I was hoping for a melee warrior class that would let me recreate my Tome of Battle Warblade and Swordsage PC's from my 3e campaign. Martial PCs just seem really limited so far. Its been my one disappointment with 5e, even though I love the rest of it.
 






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