I think the kind of success you are framing here is unlikely. I simply think the ship has sailed. Gold and silver ages have gone. The world has moved on. A pen-and-paper system is and will forever be a niche product now. The sales curve of 5 may exceed that of 4, perhaps even 3, but it’s an inexorably downward spiral in the long term. One day, an entirely online edition (which, I think, could and should have been the focus of 5) might enjoy a renaissance - and I hope it will - but the traditional format, if we can refer to books as that, will never, ever match the success the game enjoyed in the late seventies and early eighties.
As someone else said in this thread, "golden age" might be the wrong term - especially because, mythologically speaking, there can only ever be one golden age. But a renaissance, a renewal? That is possible with any successful edition. It most certainly occured with 3E.
But of course renaissances are, like anything else, temporary. Although it is perhaps worth mentioning that the European Renaissance was less of an age unto itself, and more of a transition period from the Medieval to Modern worlds. It was a time of innovation, change, and upheaval that saw the end of one age and the birth of another. What was renewed was a quality of culture, art, thinking and philosophy which harkened back to the "golden age" of Greek Antiquity, but of course didn't merely recapitulate it. It did, however, pave the road for the Modern Age.
However, I don’t think the publishers expect otherwise.
Agreed. I don't think Mearls & Co are seriously hoping to capture 20 million and counting D&D players. But I
do think they are hoping to (re)create a healthy and vibrant community ala the early 3E era, but this time as part of a larger brand-based network of diversified product.
You can argue the relationship between commercial success and artistic vitality till the cows haven’t just come home, they've emptied your humidor and finished off the Cognac. But a new golden age might not be predicated on sales of 5e books. In fact, I doubt such a thing could be based on sales of any edition now. It might, however, arise from the credibility to be had from an edition that was critically regarded beyond the realm of the fan base of the essential product, a credibility that comes from those who write, “I’m not the target audience for any kind of RPG but this is the high watermark.” That will score you film rights, if it's widespread enough. That will get you an angle that’ll say to Hollywood, “We can sell this mainstream.” And when that happens, you can forget the utterly risible D&D movies of the past and even the inherent cheesiness of D&D per se. Excuse me, we live in an era in which GI Joe and Transformers pull in multi-billion dollar audiences.
I hear you, although am not sure that the success of the RPG has a lot to do with whether or not we'll see a multi-billion dollar D&D movie franchise. That is almost entirely up to whether smart and capable film makers decide to get behind D&D as a film (or TV show) franchise.
Now whether or not what WotC does impacts that is questionable. Are they going to do things that are akin to trying to wave a flag to get the attention of movie execs? Another question we might ask is why has'nt anyone given D&D a shot before in the film and tv industry? (I'm talking recently and with a larger budget).
The film/tv industry is more ripe for a D&D franchise than it ever has been, thanks not only to LotR and Harry Potter, but Game of Thrones and, very soon, Shannara. But again, whether or not a franchise of similar quality is produced for D&D doesn't have a lot to do with the success of the tabletop RPG, I think - unless, of course, we see another boom era ala the 80s, which no one thinks is likely to happen.
Given time and an angle, Hollywood can and does sell us anything and, when they do it well, we love it. Worse ideas than D&D have had their moment in the Sun, and the ramifications of that are tremendous.
Yeah. I'm still surprised at how popular Transformers movies are. Wait, given the "aesthetic sophistication" of the American public, I'm not so surprised after all!
A digitally-based product, complete with virtual table and with a free core, picking up millions of people unencumbered by edition wars and lead miniatures? That’s probably just the tip of the geekberg.
Yup. They actually seem to know what they're doing this time around.
I’ve got news for you. Your better half is a geek. She’s just not a D&D or pen-and-paper gamer geek. I agree though, at least as far as the near future goes; movies are hugely important. But they won’t go into production out of a vacuum either. We need an environment that begs for exploitation. A good edition helps, sure. So does good press and an accommodation of people living in a digital try-it-for-free age, something 5e goes some way to addressing.
Alas, you are wrong - she is no geek, she's just been made to sit through X-Men movies with her husband.
As for the rest, see above.