AbdulAlhazred
Legend
Yes but I see people in this thread conflating "creativity" with "good creativity" or "preferred creativity"... My 6 year old niece is creative, but I don't necessarily want her creativity in my D&D game (now an Adventure Time rpg, that might be cool). Creativity in and of itself is not necessarily an objectively good thing just like innovation isn't.
In all honesty 5e speaks to me and my group's creativity much more than 4e ever did (even had two other people volunteer to give DM'ing a shot so I can play more) so I'm not seeing it's death with the release of 5e but more of a regeneration or rejuvenation of a type of energy and creativity that had been sorely lacking in our 4e games... but then different strokes for different folks I guess...
Yeah, I just saw the whole reaction to 4e as a big smack-down for innovation. Its not so much that I care about the game being different. Its more that classic D&D is good for certain things and not good for a lot of other things that I'd like to do. 4e DID do those things. Maybe it wasn't totally great at doing all the old things, so I can see where people had issues, but at least there was some new ground. I've been DMing for 37 years now, and I really wanted to be able to run a version of D&D AND do some new stuff. I think in the end the health of the game needs that, but its only my opinion.