This is silly. The MC Power Swap feats all reference powers in a fully generic manner. In fact it is so fully generic that you can't use them with most E-classes because those classes broke the power progression! Its irrelevant that there are more than one of these feats, and the other BASE MC feats don't reference the power system at all particularly. So what? Lots of feats don't reference powers, news at eleven! lol.
[h=1]Novice Power [Multiclass Encounter][/h]
Prerequisite: Any class-specific multiclass feat, 4th level
Benefit: You can swap one encounter attack power you know for one encounter attack power of the same level or lower from the class you multiclassed into.
Note: If you have no encounter attack powers, this feat grants no benefit to you.
That's funny because I see the multiclass feats refer to ... "encounter power", "attack power" and "level"... which is making a differentiation based on type of power (not referencing power in a generic way.) and that is why they can't be used with some of the E-classes because they don't meet the specific power requirements the feats reference...
There are other feats that also reference powers in general. There is the Skill Power feat for instance, and the Reserve Maneuver feat, and the various Martial 'swap a power' feats (which are limited to martial powers but still work with ALL martial classes). 4e is in fact blessed with quite a few of these things and I'm only skimming the surface, I'm sure there are plenty of others.
Dude read what you wrote...
SKILL power feat... it's already non-generic. And the reserve maneuver specifically references an encounter attack power... again not generic... It's different only in the way it's being categorized there is no generic reference to just powers...
Sure it is. The 4e Skill Power mechanism is quite elegant. It opens up additional build options to the player but adds no complexity to the character at all. They simply swap out an existing utility power slot to gain a skill-related power instead. This is very easy in 4e because every class has the same mix of utility powers. While I'm sure you can add on more things to 5e characters it isn't as elegant.
How do you know? How would the system I described add more complexity to characters? How is it not as or more elegant than the power system? It's universal base would be 5e's skill system which is the same for every character... And I disagree with your point about their being no added complexity to swapping powers out. It's a new power with new rules that must be learned and applied and that is more complexity.
Those are limitations that CAN be added to powers in order to allow for the existence of powers that might not play well with other elements due to balance mostly. I don't see how this is an issue or a criticism of the power system, since it is A) not a core aspect of it and B) every game has limitations. Nor are the rules for the different usages of powers in 4e a big deal. Heck, 5e has those AS WELL AS rules for each spell-casting class, and there are a hefty bunch of classes that have spells.
So now we're talking about some hypothetical power system as opposed to the actual one 4e uses? Because in 4e the classification of powers is core to the power system...
Powers are no more complicated than the sorts of maneuvers and such that say 5e fighters have now. Nor were fighters exactly dirt simple in 3.x either with all the feats they had, the multiple attack rules, etc. Don't even TRY to tell me that most 4e characters are more complicated than 3.x characters except MAYBE at very low level, maybe, and a basic level 1 4e PC isn't exactly vastly complicated.
Wait so 3e fighter gets feats... 4e fighter gets feats and powers... but the 3e fighter is just as fiddly as the 4e one... that doesn't compute.
But you DO understand what the reason for asking it was, clearly. Its because the 5e rules are very obtuse, and I would actually say poorly thought out in this entire area. I can recall Mike and the other columnists back during the early 5e design pronouncements fumbling around trying to make up a different better skill system and at every turn being shown how it was not going to work as well as what already existed. But they had to do it different, nothing could be declared good enough. So they shot themselves in the foot and now when we play 5e we have to scratch our heads in wonder at what the heck they were thinking.
And you should understand your views on the rules being obtuse and poorly thought out aren't shared universally (this is what I mean when I say you state opinion as if it were a fact)... I'd even be hesitant to call them a majority in those playing 5e... so I can accept you find them hard to parse and understand but that doesn't make them universally hard to read, understand and apply.
DCs are simply looked up on a table. The DM declares the level of the encounter and the DCs come from that. GENERALLY they are either medium or hard DCs, but all that the Rules Compendium says about that is that a certain number of them can be hard. Still, for a system that encompasses ANY sort of action its pretty tight. No NPCs don't ever make opposed rolls in an SC by RAW for any of the 'make a skill check to fail or succeed' rolls, but additional types of rolls (for advantages) could be of any type.
Ok, so in 5e I could do it that way or let NPC's roll... how is that not more flexibility?
You talk about RAW as if it is a straight jacket but it isn't. I can do all the things in 4e that you can do in 5e, there aren't WotC police stopping me. There are however some rules I can choose to follow that work and make sense. Is it really too much to ask that when I buy a rule book for a game it has rules that make sense and are reasonably complete such that in the first 5 minutes of my game I won't have to make up new ones? 4e LETS me make up whatever I want, and it is even very good at getting out of my way and not telling me what my game should be like, narratively. 5e keeps throwing narrative baggage at me and the same time lets me down when it comes to giving me an actual framework to hang my play on.
So basically doesn't matter because I can house rule it... well then if it doesn't matter which edition it is because "hey we can houserule" I'm going to go with 5e simmply because I don't like the alot of the base assumptions in 4e
I don't want to get carried away here and give the impression that I think 5e is a bad game, its not, but it isn't a better game for Mearls' misguided notions.
And I don't think 4e is a bad game... perhaps bad for what I and many others expect of D&D... but not a bad game in and of itself.
And they are. You weren't at all convincing in stating that they aren't. A vast common set of rules and concepts that are common to all powers verifies that. And again, every edition has many rules in common between characters of all classes. What makes it a problem only in one game? Frankly I think people don't know why they like or dislike something and then they just invent logical-sounding reasons later on.
Only powers are not in 4e... hello psionics, hello essentials. Different powers have different keywords, sources, levels, pre-requisites, usage times, etc. the only thing they all share in common is (just like class features in 5e) they've all been grouped under one heading. The fat that you're not convinced doesn';t make it any less true.
Eh, 4e doesn't really have 0-level rules except for some Dragon article that honestly wasn't incredibly well thought-out of you ask me. I heard a couple people tried it but it didn't sound like it was that special. Personally I like that I can play all levels of 4e and not have to play only one niche sort of low level play where everything is a death trap. As I said before, you can still do that even in 4e if you want.
My point was why create an article and adventure addressing that type of play if there is little demand for it. Personally I thought the rules were pretty clever but to each his own.
And then they were compelled to spend the next 6 years trashing it and talking down on all the people that were happy with it or didn't really care one way or another. Thanks!
Eh, people wanted change and voiced their dissatisfaction with it... same as you're expressing your dissatisfaction with 5e, the thing is I don't take it personal in the least and if there are enough people who don't like 5e then it should be replaced.